Review: Walking Dead: Welcome to the Tombs

Man, I’ve really blown it posting the review for the third season Walking Dead finale, Welcome to the Tombs in a timely manner. Sorry. Here it is now!

I’ve never been much of a gamer, and I think some of this was the clumsiness of some of the earliest video games in their storytelling. I freely admit I haven’t engaged in the newer, more complex narratives – the barrier to entry in cost of platform and the games themselves is too high – so I’m going off of the oldschool stuff like LucasArts games from waaaay back in the day, Myst, and Mortal Kombat. I wanted to set my 386 on fire when, in Indiana Jones and the Fate of Atlantis, I had to pilot a fucking balloon over some fucking thing, and my clumsy letter-punching resulted in that balloon being on fire. Which, good. You be on fire, asshole.

The real problem was that, before the burning dirigible section of the game, Fate of Atlantis wasn’t really about flying a godamn balloon, but about poking around and having conversations and solving puzzles. Or take Mortal Kombat. I loved fighting my sister or my bff Suzy (who is a very serious gamer) through the game, trash-talking and trying to figure out the fatality sequence that would make that one dude suck your near defeated enemy’s bones out. That was fresh. I even went so far as to play against the computer, and made it all the way to the big boss.

The problem with the big boss (which may or may not be pictured above, as my googling skills are not great) was that he was so much unbelievably harder to beat than anyone ever. Johnny Cage? Girly-man. Sonja? Take that. Boss man? OMIGOD YOU HAVE SIX ARMS AND NOW I’M ON FIRE. There was no steady escalation of skills, no smooth leveling up, but fighting a bunch of people and then getting murdered. I never did beat that jerk, and I ended up resenting having to go back through a bunch of drudgery just to get to him and get murdered over and over again.
This season on Walking Dead has been a fair amount of drudgery and then getting murdered. On some level, I respect it. When the Governor turned his gun on his own people, absolutely destroying the possibility that the big conflict between Woodbury and the prison was ever going to take place, I did admire the balls it took to screw my expectations that hard. (Sorry about the mixed metaphor?) But I also felt like I was in that godamn balloon again, with it in on fire, wondering why a narrative that has been setting up this big boss conflict between two dudes would then make it about whatever that shit was about.
You could put it in the bank that Walking Dead would have an explosive finale, so I don’t even know what’s going on. Which is not to say I didn’t like aspects of the episode. Despite being frustrated by Andrea’s complete inability to multi-task – seriously, you can try to pick up that damn pliers while talking – the locked room conversation between Andrea and Milton redeemed her character some, and ended with a phyrrhic sadness that represents the best of the downbeat possibilities. They are all infected. We kill or we die. Or we die, then we kill.
I am still busy hating some characters though, like Hershel, who is, as my friend Rachel pointed out, the reincarnation of Dale. I get the distinct impression I’m supposed to view him as the moral center of the group, what with all the bible-readin’, but he’s a narc and dork. I didn’t read Carl shooting that kid in the face as a cut-and-dried murder at all. He told the guy to drop the gun. Reaching closer with the gun is not dropping the gun, and could switch to shooting you in the face in less than a moment. I also get the impression we’re supposed to see this as a counterpoint to the Governor’s zombie daughter – if I’d been like this, she’d still be alive, etc.
I also think the scene where Michonne openly forgives Rick for selling her to the Governor is serious white dude wish fulfillment bullshit.
However, the episode gave me some shocks, confounded a lot of my expectations, and sets up a much more interesting mix for next season. Now that all the fighter-types are dead, how are they going to manage the prison community? Much about the Walking Dead – end of the world and zombies aside – is really very conventional storytelling, with very conventional plots. Surprising me beyond the mechanical – omg, they’re killing Lori in episode four?? – takes something, and this episode was a surprise. Boo!
I am still mad about the flaming balloon though.
Sonja wins.

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