Review: Walking Dead: 30 Days Without an Accident

Walking Dead offers very few meta moments where the writers tip their hands and remind you this is a show. It’s far too earnest for that, blending tightly constructed spectacle against the almost drearily telegraphed lack-of-soap operatics of living post-apocalypse. So it was fun to a see a little fan moment, where Carol and Daryl are chatting about Daryl’s new standing as trusted badass with the new members of the prison group, and she tells him to accept the love. She also calls him pooky. This was a just adorable nod to Reedus’s fan-favorite status, and threw a bone to us Carol/Daryl shippers who want acknowledgement that Carol and Daryl are going to get married and have like a million babies.

As far as the rest of the episode went, it was a fairly perfect example of the things Walking Dead tends to get right with just enough stuff to worry me about what the writers think they are doing that I’m not too comfortable. Which in some ways is meta in it’s own way. This season looks to be about how the prison population has adjusted to the new normal with a modicum of safety and competence, and how that’s going to go to shit. Everything from the cold open, which was, per the best of them, wordless and packed with meaningful detail, to the almost casual beginning as the group goes to loot the Piggly Wiggly shows how our group has built strategies and coping mechanisms for their new world. They’re not running anymore; they’re not just sitting still; they’re building.

One of the things Walking Dead has always knocked out of the park are their gory action set-pieces, and “30 Days Without an Accident” delivers in spades. Because of the Big Bad last season, many of the set-pieces felt small or freighted with emotional weight that the characters cannot deliver (though the actors sometimes could, despite writing failures.) The zombies-as-threat had given way to humans-as-threat, which is a perfectly cromulent dramatic shift, but I don’t think Walking Dead has ever pulled off character work that convincingly. Too many torture sequences, too many growled conversations, too much posturing, not enough fucking zombies eating your face. There was too much set in the set pieces, like the zombie MMA sequences that felt like they were occurring on a sound-stage in Burbank.

But the Piggly Wiggly sequence: this was awesome. My husband and I screamed and sang “It’s raining zombies!” though the whole thing, shrieking when the bodies hit the ground, doing that thing where you shift out of the way like you can make the character see the zombie coming right for them! It was glorious and disgusting, and maybe more importantly, it established the themes for the season. So yeah, you’re clever with drawing out all the walkers with a boombox wired to some car batteries and you’re tight formation but you didn’t factor in the rotting infrastructure of a World Without Us. (One of Weisman’s observations about what happens to human-built structures with no maintenance: if you want to take down a house, cut an 18 inch square hole in the roof and stand back. About a year should do it.)  The crew have adjusted to zombies, but they haven’t adjusted in many ways to the changing parameters of the world. The rot isn’t just in the splashing bodies, but in everything, even the living. We’re all just meat sacks in the end. We kill or we die. Or we die and then we kill.

Which brings me to  the disease outbreak in the prison. This storyline has a lot of potential, and seems a logical extension of the whole zombie mechanism we have here. If anyone who dies turns, and anyone can die from even mundane illnesses, you have a situation were there needs to be a lot more security even within relative safety. But I’m a little perplexed by the conversations about naming things – the pig, then the walkers – and what this was supposed to be about. Here we are, three plus years from the zombie apocalypse, and people (though admittedly children) are having conversations about the relative humanity of walkers? Who even does that? If this is supposed to be some broad semaphore that the kids from Shelbyville are out of touch, then that’s pretty lame, given what they’ve undoubtedly been through since the shitshow at the end of last season.

Rick’s conversation with Crazy Irish was a similar mix of good stuff and perplexing. I liked her truncated and obviously obfuscating stories about what happened to her and her group after the world went to hell, but this sequence (fairly long sequence) didn’t do much other than set up an unsurprising reveal, and did almost nothing for Rick’s character that hasn’t been done before. (Also, thanks for the bullet point conversation with Hershel. “I could be her” indeed, Rick.) I did like the bit where Rick didn’t even go to look at the zombaby, because in a world of horrors, who needs another one? But like the conversations between Glenn and Maggie, this was mostly wheel-spinning retreading of “conflicts” that have never had much juice, and are getting thin with reiteration. If that isn’t a mixed metaphor. Moving on.

I think I’m in the stray observations part of the essay. I’m pleased to see Michonne both smiling and joking! – who even knew that was possible – and I liked seeing Beth doing something other than having huge liquid eyes. She’s given a boyfriend and a fairly interesting monologue after he’s dispatched, which makes me wonder if she isn’t bullseyed for death next episode. Walking Dead has a fairly annoying tendency to dispatch minor characters right after they are given absolutely anything to do – RIP T-Dog, and mustached pedobear, and every black character not still living, and Milton – so I don’t have much hope for her continued survival. I still hate gravitas-mouthpiece Hershel with a white hot intensity. The dude who got stuck under the wine bottles: this was a fairly hilarious sequence where he’s obviously telegraphing his temptation to the drop and then WHAM, a huge metaphor just fell on your legs. I almost took joy in it, because it was so ham-fisted.

This episode felt mostly like scene-setting, which I don’t count as a bad thing. Here is our new normal, and here are the threats to that normal. So far, I don’t see anything (or anyone) arising as the new Big Bad – Michonne’s obviously off on a hunt for the Governor, but that’s not given much time. I’m not sure that’s a problem, exactly, because Walking Dead seems to falter when drawing out conflicts based on personality or (God help us) philosophy. I would be incredibly happy to see a season based on more mundane, personal, physical survival mechanics, the heretofore interstitial pieces like Carol’s knife lessons given more prominence.  Much as I like watching them die, I want to see how they live, and not as some abstract conceptual piece, but on a nuts and bolts level. We’ll see how that goes for me.

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