Murder of Crows by Athena

I’m not sure how to review, per usual with my 3-star outings, which in my universe means “I liked it” just to be clear. The prose and a lot of the ornament, characters, and set-pieces really worked for me. The overall structure of the novel and its pacing did not. I was confounded at least once in my expectation that this was paranormal romance, which is a problem of my expectations, and not of the book. It is closer to dark fantasy, nearer in tone to Neil Gaiman than Karen Marie Moning. Maybe Charles de Lint is the best comparison.

Fable Montgomery returns to Portland to deal with her beloved Aunt Celeste’s murder. The opening is slow, the hot cop and his chilly female partner settling in for some round-the-clock surveillance, with what I felt like was the usual hand-wringing about pasts and lost opportunities and tense conversations, cut with a little spooking for fun. The fairy statue keeps moving whyyyy? Then, the whole thing shifted leftwise, and the air filled with feathered beings and the house filled with funny, drunk aunts, and I really started enjoying myself.

Fable is whisked to a otherworld called Aria, learning her lost history and managing her grief for her aunt. I find these paranormal otherlands pretty great landscapes for characters to work out grief. It’s a good metaphor because the world no longer makes sense without the loved one in it, its customs antique and occult, and if only she were living everything would make sense. Fable flounders, learning the way we often do more about her aunt in death than she knew in life. We sit in rooms, hearing stories from those who knew the dead in ways we couldn’t or didn’t, and it’s an otherworld. That this otherworld is also cut with half-remembered childhood – the way the lost family member is also the loss of childhood on some level – that was some seriously cool stuff.

As I said, the ornament here is fantastic, in both senses of the word, and there’s some great stuff involving evil ravens that bloom out of tattoos on the edge of a knife, or the landscape blurring past in the arms of what is morphologically an angel. However, I don’t think this is a spoiler to say that Fable’s past is a secret history, a childhood in Narnian escapes run to amnesia for occult reasons, a common enough trope in fantasy literature to be both familiar and frustrating. She catches up much slower than I would prefer, especially given the complex backstory and world-building that is attempted in the blank space of her memory, characters allowed to explain at length what is going on, but not what really is going on. The expository restraint was too restrained.

I think I’ve said this before, but an intrinsic problem with modern characters swooped into fantasy worlds is that that characters have to spend too much time on the exposition couch mutteringthis is not happening. We as readers know they are in a fantasy novel, but they don’t, and while it would blow character believability to have them accept their new fantastic surroundings too fast, it’s still a little frustrating to watch them flounder. This can can be made up for by the potential for neat, anachronistic – this is the wrong word, but whatever – dialogue, where fantastic creatures ask about the most recent season of Survivor, or Fable drops an f-bomb. Maybe this is sounding like a cut-down, but I really do dig this, when modern folk rub shoulders with all the ye gads fol de rol of the Grimmish mythic idiom, and the modern folk get all Buffy dialogue up in the house. Good.

The device of the lost manuscript – Fable writes a seemingly prescient account of the novel’s proceedings in a near swoon, which is then stolen but for precious pages – is deployed somewhat clumsily. At times it is this nifty almost postmodern commentary on linearity in story and the whole bothersome fate business in fantastic fiction, and at others it’s a tiresome infodump that set me itching to skim. The lost manuscript folds up really nicely in the end, so my issue is more structural than anything – I think there could have been a mechanism other than the bald reading-out of the pages that transpires.

Though I said this wasn’t paranormal romance, and it isn’t, there is a love story on the edge of the proceedings, which in many ways I dug. Fable’s not some half-assed virginal dimbulb who doesn’t understand her own feeeelings down there. And while I said that her love interest was functionally an angel, the fact that dude is part bird is understood and freaked out about as the partial bestiality it is. No, he’s not a dumb beast, but he isn’t exactly human either, right? Maybe this sounds like a turn-off – oh noes, TEH BESTIALITY – but I really dig when writers own the unsafe edges of these creatures and their hybrid natures.

This bit here is an actual spoiler, I think, dealing with something that happens very late in the book. It isn’t, like, totally plot pivotal, but it is an aspect of the love interest’s relationship that is pretty central. SPOILERS. Anyway, the only thing that flipped my shit – and I admit this is a personal hang up of mine – is that my eyes roll back into my head whenever the mate-for-life trope is activated. And when angel man high-handedly pulled off some lifelong “mating” with Fable without her knowledge or consent, I was eye-rolling. This wasn’t as coercive as I’ve seen it done before when the trope comes up – there are complexities due to the secret history which make consent/identity/etc murky – and the lead up was cooler and more sexy than usual – but mate-for-life still ticks me off.

I think my real problem is I don’t get the point of the mate-for-life trope in fiction, except as a pander to lame, simplistic readerly or authorial instincts. This man is not just true-blue, he’s so true-blue he’s biologically incapable of loving someone else ever! No worries, forever! (See, for example, the treatment of Jacob and all of the other imprinted wolves in the Twilight books.) And one that introduces ethical and behavioral complications no writer yet has taken on, as far as I’ve seen. So, he’s bound for life to his mate? And she is not in the same manner? What happens when, in a couple months when the thrill is gone for her, she tries to leave? Or even, let’s give it 20 years, and they’re empty nesters (har-de-har-har) who have grown increasingly apart, and she discovers the writings of Erica Jong? He descends into martyred alcoholism? Or does he kill her because he owns her in his mind?

Love is an emotion, and never unconditional or unbreakable. Nor should it be, imao; people are capable of terrible, love-destroying acts, and while it’s tempting to pull out a bunch of genocide and other rhetorical point-scorers to make my point, even some of the more garden variety betrayals and cruelties should not (or cannot) be forgiven or gotten over. That someone could be stuck in a love relationship he has no emotional agency within – literally forced to love – regardless of anything the other person does, this strikes me as seriously depressing. Admittedly, I’m a bitter old crank though, and given how often I run into mate-for-life motifs, I’m probably an outlier in freaking out about it. And, the way it was used here was more to establish our fella as a gauzy dreamboat with feeelings, which is the best of the options with this trope. /SPOILERS

Again, this is not a huge part of their relationship, and in other regards I liked the ways they interacted and related, especially Fable’s checkered romantic history and her general competence despite the weirdness and danger going on here. There’s another situation that impinges on her autonomy, but that is also politically sensitive. She doesn’t lay out an offensive monologue about how unfair it is waa-waa, and then everyone reorders their civilization to make her feel better – something I see happen a lot in fantasy; Mary Sue reorders it all. Nor does she dissolve into a dishrag, but wends to a third option. That’s neat.

So. I enjoyed this world and its characters. There’s a lot of there there, and some real comings to terms with grief and lost childhood. However, the plot felt thin, with no solid payoffs, and the ending dot-dot-dots to the next installment in what I felt was a frustrating manner. This felt like scene-setting or prologue, and the ending is not so much a cliffhanger as an indecisive break. Which bums me out, because there is certainly something here. All that said, I think I’m on the hook for the next installment. First novels are what they are, and given the strengths of this one, there’s a lot of potential. And actual and fantastical. Which, boo yah. Plus, I adore the cover.

(And, just a final aside, although I almost never, ever do this, I was approached by the author on GR offering me a copy, and the description was honestly interesting to me. I bought it fair and square, because I geek out a little about direct transactions between authors and readers, but she did kindly send me a cleaned up copy about halfway through my read. As a self-pub, the usual typos had slipped though the editing process – I noticed a few before I switched to the new version – but have since been expunged. So. Here is your stupidly detailed full disclosure abut how I exchanged a few emails with Athena, who seems like a really cool lady. The end.)

Review: Walking Dead: Hounded

Spoilers, per usual.

This really strange dude who lived in my freshman dorm was fond of rolling up and saying to people, apropos of nothing, “100% of smokers die,” as he pulled hard on a smoke. Zombie stories are pretty much this statement, only with everyone, and real soon. It’s a numbers game, and we’re all redshirts.

In terms of narrative, this long, slow dirge for humanity is going to be hard to pull off long term, which makes Kirkman’s continuing comics (which I have not followed, past the prison sequence) such an interesting exercise  I can see how it might fall into holes, playing out Rick’s creation of new community, and then that community’s eventual demise like an episode with the A-Team where they roll into town and sort out the bad from the good and then roll on. Continued existence is going to boil down to soap mechanics, or action movie mechanics, and this episode does both in a way I found pretty satisfying.

“Hounded” covers a lot of ground, running at least three plotlines, maybe four if you consider the stuff in the prison as separate arcs. Most of this was taunt, almost understated stuff, although maybe understated is just in comparison to the usual histrionics. It opens with Merle and a bunch of redder shirts than usual hunting Michonne through the usual Georgia underbrush, and while the zombie cryptoquip was maybe lame, the sequence let Michonne be the badass she is. Everything Merle did was telegraphed 15 minutes before it happened, sure, but beheadings are always fun to watch.

Andrea continues to be terribly blonde, and while I’m not surprised by her falling into bed with the Governor – call me Phillip – in this incarnation, I’m not exactly happy about it. On the one hand, I like her admission that she likes the zombie fights, that she understands them. Things like the zombie fights are usually run to make us, the viewer, understand that the people involved are without morals or reason, so we can write them off and revel in their deaths. When someone like Andrea, who is, admittedly, still seriously blonde, can admit she likes the catharsis and action of the fights, it kinda validates all of our morbid rubbernecking from the couch. On the other hand, quit being so damn blonde. I say this as a blonde, so, you know, I’m not being racist.

And Rick, ah, man. Here’s where the mortality issue comes in. We’re going to be dealing with character death for episode upon episode – 100% of Rickocrats are going to die, it’s just a matter of time scale. But this is the really shitty thing about death: they don’t all matter the same way. When Rick lost Lori, man, that was a mind job. You pretty much know he has to be bananas when he’s on that phone, his series of stark, honest confessions about what he’s done and why, but the writers play it pretty close. I kept watching that walker he shot and then gut-stabbed last episode like it was going to heave up and come for him, but it never did. Death is final in the end, it’s 100%, and the acting out of Rick’s grief was just right.

And Daryl, my God, his strange eulogy for his mother while he hunts through the prison for leftover walkers was just poetry, even if Carl’s “I shot my mom” felt accidentally funny. (Sorry Carl.) And Daryl’s realization that it must be Carol’s corpse banging the door in the closet was wrenching, even if I was pretty sure she was alive. (Seriously, why did they dig a grave for her last week if there was no body? Whatever, tv does as it will do.) But her being alive is a small bright moment against the horrible, inevitable statistics of this show, one I will take, given the end.

Because here’s where the soap mechanics come in: in all the shitty Georgia strip-malls, Merle’s gonna stumble on Glenn and Maggie in this one? Okay. I mean, sure, we’ve set up our antagonists, and we have to get them in conflict in some way or another, and this is it. I’m kinda dreading next week, based on some stuff I know from the comics, but maybe Kirkman & writers will avoid the mess they made there. Fingers crossed. Here’s hoping against the statistics.

Review: Walking Dead: Say the Word

Spoilers for everything!

Can I just say first that, holy crap, can Daryl rock a serape or what? He’s easily my favorite character on the show, and I think this episode has finally showed me why. It’s not necessarily because of what he does – although his easy slide into the leadership role once Rick goes off the deep end is very nice – but because we know stuff about him. He’s got a foil in Merle, the attack dog lieutenant for a smooth sociopath (and also, of course, his brother). He’s had little moments and big moments, so that when he drops the Cherokee Rose on Carol’s grave, you totally heave a sigh. We know what dude’s about, so his ease with the baby while still being a stupendous badass is perfect, giving the remaining group a moment of levity and wonder. Awww.

Contrast Daryl with T-Dog. Glenn runs an unconvincing eulogy about how T-Dog saved a bunch of kittens and old people from trees when Atlanta was being evacuated, and I’m like, why the hell am I only hearing this now? Nobody puts any work into the minor characters, and the writers squander the dialogue they have on these really baldly expository stuff. I re-watched last week’s episode because my husband missed it, and he was like, really? Michonne is going to pretty much tell the Governor she knows he killed all those National Guardsmen? Why would she do that? She’s already telegraphed her super-sleuth skills checking the bullet holes and stuff. Can’t you trust us as viewers? (This isn’t dissimilar from psychic Dale, who suddenly knew Shane was trouble due to magical zombie dust, and then told him so at every opportunity.)

There’s some credible work being done with the Governor (“No, randomly call me Phillip.”) His creepy hair brushing of his creepy zombie daughter was a super nice touch, especially when contrasted with Rick’s total melt-down at the prison over the loss of his wife. You’ve got a non-zombie baby, Rick! Man up! Lincoln is pulling out the stops with Rick, and he’s doing just an amazing job with his physicality. Morrissey is interesting to watch too, despite some really clunky lines, because he’s soft-selling the Governor’s insanity. But Michonne! So bad. We’re not getting any character moments with her, short of some glowering and an admittedly joyful zombie beheading sequence. But that doesn’t say anything about her, and when the fine people of Woodbury drag her back and start ‘sperimenting on her (or whatever happens), we’re not going to care. And Andrea: ugh. Her sole motivation seems to be blonde. The little moments have to be so much less expository if the big moments are going to work.

I’m not sure what to think about the zombie MMA sequence. I know it’s in the comics and everyone thinks it’s sweet, but the staging felt really small, with no real sense of danger. I was more worried during the netting and tooth extraction scenes. Or, wait, omigod, when Daryl and Maggie go to the daycare? I was really dreading a sequence where they have to mow down a whole house full of dead children. Walking Dead hasn’t been afraid to kill zombie kids before, but they tend to be individuals and used specifically. Anyway, the restraint there was nice, and made the whole sequence really melancholy and sad. And the character work between Daryl and Maggie was great: “I’m not putting that in my bag.” Compared to the pointless Merle-posturing and blonde-Andrea-ing of the MMA sequence, this scene does some serious work.

So, an uneven episode, but the writing is still markedly improved from last season, and Lincoln is really bringing his game. Let’s put everyone in serapes!

Review: Walking Dead: Killer Within

Whooo-ey. Spoilers EVERYWHERE. Both hark and behold.

I said somewhere in my reviews for this season that the writers were punishing me for my bitching about last season, and that holds with a bullet this episode. They pretty mercilessly take down both T-Dog and Lori, the first who has been a walking punchline of tokenism – a fair number of reviewers have been doing a T-Dog line count, which is not pretty –  and the latter a fan un-favorite to the n-th degree. On the one hand, that’s probably nifty, clearing the ground of characters like the rotting walkers that the Rickocrats are working on clearing in the opening scenes, so they can plant the ground for new crops. On the other it’s a bloody chicken out on characters who the writers generally suck at writing, and forget trying to improve on them, take ’em down.

Oh wait, nevermind.

I mean, we have already two other poorly sketched black characters, so buh bye Theodore Douglas. We didn’t know shit about your life previous to the zombie apocalypse, we could rely on you to stand blackly in the background, and maybe utter a line or two that literally anyone else could for the entire show. Sniff. Smell you later.

Which brings me to Lori. Her arc with the pregnancy has been riddled with some gender bullshit, down to whatever magical drug she sent Glenn off to get in whatever episode when she made the baby Jesus cry for even considering abortion in the zombie apocalypse. And Walking Dead isn’t the first or the last show that pulls out the egregious birthin’ babies scenes, but come the fuck on. The average labor takes twelve hours, which doesn’t do when you’re parceling out some ham-fisted dialogue and bloody body horror. OMG!! TEH BIRTHIN’ BABIES.
Okay, whatever, I’m calming down. I wrote on an envelope near my computer the following lines, spoken by The Guv: “The scenery has changed, the landscape, but the way we think…” He doesn’t complete the thought, but my widdle ears perked up at this statement because of some personal wacky theories that are mine and mine alone.

Zombie stories are on some level landscape pictures that run the slow pan over the American landscape and take our pulse or the lack thereof about what we think about soil and race and movement and teh wimmens. Landscape pictures tend to be male holdouts, Alamos of homosocial enclaves – like a prison? Just saying – and it’s not a huge surprise that a show that is setting up a soft-spoken lunatic against an ironically not-so-effective badass – seriously, Rick, make sure the dude is dead when you consign him to death, lest dramatic irony bite you (or T-Dog) in the ass – would spend this domestic death this way. Zombie narratives are hell on domesticity – they tend to make it shallow and worthless – but it really could have been something if Lori could stick around to do something other than die valiantly and womanly in a big freaking gross out. Jesus Christ.

Ugh.
I’m acting like I hated this episode, which isn’t really accurate. Lincoln continues to impress, with his near wordless reactions that cut more deeply than his wife’s loss, though Carl’s flinty-eyed pre-teen of death routine I could do without. I thought most of the scenes with The Guv were unnecessary – Andrea is being a big dumb girl; Michonne can scowl and make lamely leading statements – but other than my usual racial and gender bitches with the writing, the action in the prison was taunt and fun to watch. And I’m going to give the writers mad props for writing in this level of character death on episode freaking four. Let’s just hope it isn’t for nothing. Killing Lori off certainly clears the ground, but we’ll see what they plant in her place.

Review: Walking Dead: Sick

Spoilers for everything.

The series opener of Walking Dead, Days Gone Bye, starts with our hero, Rick Grimes waking up in a hospital in Atlanta approximately 28 days after the zombie apocalypse. (See what I did there?) He’s the fish out of water, exploring the new normal of the world he inhabits, a normal that unfortunately includes walking cannibal corpses. Beginning in medias res allows the narrative to leapfrog over the action movie histrionics of First Night – histrionics I often enjoy, I’ll have you know – and get down the the dirty business of survival. The boat has sunk. Here’s the raft. Watch him try to patch the leaks.

Rick missed out on the 24 hour news cycles debating, then crying doom, then cutting out, the slowly dawning realization and then adaption to this new environment, watching friends turn, having the electricity cut out, packing the car, running and running and killing and running. He was just thrust into it, and the scene where he pats the floor with his hand, muttering, is this real? Is this real? is the posture d’être for Rick for the next two seasons. Over the next two seasons, he clings to his uniform, to often ineffectual or dangerous senses of order and authority, but it makes a kind of sense. He never got the call that the Twin Towers had fallen and that we’ve always been at war with Eastasia. 

In Sick, the uniform has come off. I’ve noticed our merry band of Rickocrats (I know the fanterm is Ricktatorship, but Rickocrats works better for everyone who isn’t Rick) have been elbows deep in grime (Rick grime?) for the season so far. They don’t bother even to wash off the blood anymore, making bloody handprints just like the walkers as they go through their now almost rote survival. It’s a sharp contrast with all the damn bisquit-making and down-home folky farmin’ that was going on last season, clean pretty white curtains fluttering in the breeze. I bitched a fair amount about that, but I’m getting punished for my desire to see Rick Shane up just a little and acknowledge he’s living in a world that demands quick, hard moral choices. It works when he lops off Hershel’s leg, saving his life, but he’s hardened so much that, Rick, man, loosen up. 

In a pretty neat parallelism, Rick & crew find a group of prisoners as ignorant as Rick was at the beginning of the season one. They’ve been locked in a cafeteria for 10 months (28 weeks later, maybe?) and are fully ignorant of the walking dead or the world as it is now. Rick’s short explanation of all they have lost – no phones, no hospitals, no government – is pretty stark, and lays out the stakes in a way I thought was missing in season two. But the prisoners’ ignorance is different from Rick’s – they are not boy scouts – and the way they cling to past methods of survival is going to be different. Much of this is played for both comedy and bathos, which is pretty refreshing in a series with as grim (Rick grim?) a set-up as this one. I didn’t catch his name – that I didn’t catch any name other than Big Tiny, which is a serious bullseye in my book, was a sign I shouldn’t worry too much about these characters’ continued survival – but the way the long-haired leader psycho keeps shiving walkers in the gut was pretty funny. T-Dog and Daryl’s get a load of these idiots looks are priceless. 

But long-haired psycho keeps pulling all this prison yard puffery, going at Rick in a zombie melee in a way that is clumsy and obvious. Shane would never have done something so bald – shit happens, indeed – because he wouldn’t assume that there was an authority other than Rick’s machete in his skull to end that conflict. There’s no guards, no law, nothing to break this conflict up. I’ve had my reservations about Lincoln’s acting, although mostly it was centered in his questionable Southern dialect, but he’s really kicking ass here. You can see him make the decision to kill long-haired psycho, and it’s well before the dude takes a sloppy swipe at Rick. His reaction to leaving the one prisoner out to be eaten by walkers is effective as well, but the choice itself is awful, a total Shane-move that is nowhere near as justified as his killing of long-haired psycho. 

The sparse dialogue, in addition to not treating the secondary (and therefore largely female) characters like completely irrational idiots, continues to be as effective as the season opener, Seed. Which is so encouraging. Lori is our biggest improvement, with her tete a tete with Rick about how fucked their marriage is actually wringing some sympathy for her from me. Her “you should just go out there and murder folk with a clear conscience” speech is maybe more a throwback to old Lori, because it casts her as this big dumb girl, lol, whose conceptualization of how the menfolk are managing their ethical choices is quaint and outmoded. It’s not about ethics, lady. Maybe that’s okay, but Walking Dead has always had a problem writing some seriously regressive shit into the mouths of its ladies. I broke my heel. Carry me! But other ladies are improving as well, with Carol pulling a decidedly not insane (Glenn’s monologue is hilarious) vivisection of a walker to ready her for the coming c-section. Hard choices, you makes ’em, gurrrl. (Ooo, also, who is watching from the tree??)

By the end of Sick, we’re down to two prisoners – and I’m way hoping for more screen time with pointy mustache prisoner – and Hershel’s up and not a walker, despite some cheap scares. Rick says to Lori that tomorrow they’re going to start cleaning, and I hope that once they wash the blood off, they don’t fall into the farm quagmire of last season. It’s tough in a show predicated on action to take a break and do the character work that it needs to make the action pay off, but given the strength of the first two episodes, I continue to be cautiously optimistic. Oh, and more Michonne, please. Remember Michonne? I sure as hell do. 


Day by Day: Groundhog Day for Science Fiction Nerds

If you’ve been paying attention to the Mayans and watching a lot of programs on the History Channel about Ancient Aliens – good lord, I love how the History Channel has morphed from all WWII all the time to seriously lunacy – you know that the world is going to end on December 21, 2012. Day by Day by the Brothers Kollin imagines that end of the world as a sort of Groundhog Day writ large: instead of just one man waking up reset on a single day in Punxsutawney, Pennsylvania, it is everyone everywhere. 

This is seriously old school science fiction, and as such, was an absolute treat for me to read. At some point too long ago to remember any googlable details, I read an article about the serious philosophical and psychological implication of Harold Ramis’s little goofy comedy, complete with estimates for how long weatherman Phil Connors would have taken to learn all the skills he does in the film. If you spend any time thinking about it, the idea of being stuck in a single day is an absolute nightmare once you’ve done all the goofing and hedonistic stuff such a scenario presents. 

When I originally watched the film many years ago – though I saw it just again last month, coincidentally – I laughed myself to tears over the suicide sequence. There is something objectively hilarious about a man getting up, ripping a toaster out of the wall in the dining room, and then tossing it into the bath. ZZZt zzt. And it’s funny precisely because the whole situation has so completely destroyed the concept of the meaningful act. I don’t know, because I’m not looking it up, but I would imagine that people who consider suicide tend to work out a series of symbolic acts – this one meal, this last note, a gesture, whatever – and that Phil just wakes up and kills himself without preamble is funny precisely because it’s the godamn worst. Haha, graveyard! I whistle past you! 

Point being, the implication of a whole planet full of people who are stuck in a Groundhog day scenario is the kind of thing that science fiction was made for. I love the thought experiment, love it, and I love it even more when the thought experiments anticipate my “but…what! what about this?” thoughts and then answer them. In a scenario where everyone resets to the same physical situation, but they hold memories from every single reset single day, what happens to babies? What happens to fiction? What about the different time zones? Etc. Etc. All of my questions were answered in a satisfying manner, even if I’m inclined to disagree about certain implications. (Not that I do too much – just, I respect that in a narrative arc, certain things will out, even if they’re not, like, wholly plausible. That they are plausible at all is enough.) 

The other thing I’m grooving on in this story is how topical it is; we’re two months from the Mayan Apocalypse. I’m going to go out on a limb and say that the world will not end in any fashion, let alone the one laid out here, on December 21, 2012, but exact date of the end of the world has always been a sucker’s bet. Zero percent of end times’ prophesies have been right so far, though I know it just takes the one. But I love anachronistic science fiction, like the short story collected in Kurt Vonnegut‘s Bagombo Snuff Box written before space flight that imagines the ether around planet earth as filled with the ghosts of our ancestors. And holy god, what a nightmare that is – your mother-in-law able to reach out from beyond the grave and keep telling you what to do. Blah. That this story will be anachronistic fast is delicious, like watching Y2K: The Movie (Planes falling from the sky! Ken Olin’s huge sweater!) in the month before December 31, 1999, only not terribly stupid like that. 

Anyway, get on this short story before the clock expires, nerds who like classically minded science fiction short stories. Or don’t, which could be fun in its own way too, reading this while the zombie hordes bang at the barricades. Haha! Those assholes Kollin got the Mayan doomsday entirely wrong! Could someone hand me a machete? I have to clear the fences again. And by way of full disclosure, Dani Kollin is a friend of mine, and my husband designed the website for his first novel. But we’ll be taking you up on those surfing lessons, Dani, if the world ends in the kind of stasis posited in this thought experiment. If I’ve got nothing but time before the despair sets in, I’m going to get as much as possible in. And I don’t even like being wet all that much. Twss. 

Review: Walking Dead: Seed

(Spoilers for season two.)

Season three of AMC’s The Walking Dead started with what is beginning to be the show’s usual bang up premiere episode. Like the first and second season premieres, “Seed” uses action and set pieces to convey stakes in a spare, compact manner. The opening sequence right before the shrieking violins of the titles has minimal dialogue and no music, a silent evocation of how dire things have become. The members of the Rickocracy – I still haven’t quite forgiven the season two finale’s hammy “This is not a democracy!” speech, delivered in Lincoln’s questionable Southern dialect – are functioning now as a well-oiled (if somewhat oily) team. In the house, walkers down, into the cabinets, collapse on the floor. Season two was eventually a quagmire, despite the masterful zombie herd on the highway sequence it had as opener, so we’ll see if season three can keep up its game.

There are some auspicious changes to our less than merry Rickocrats though. Post-apocalyptic stories tend to have close to their little hearts a commentary about the construction of society, the nature of leadership and the led, an us versus us versus them. These are lifeboat situations writ large, and with teeth. When you get right down to it, the zombies (or walkers – which, why are they never called zombies?) are such formidable creatures because they have no individuality. There are no leaders, no orders, just an infinitely scalable motive-of-one: consume. Survivors survive by being more like them, not by wandering off individually after bickering about shit that doesn’t matter.

In the second season, Rick’s strange deference to Hershel’s insanity, though understandable to a degree because of what we know about Rick, and all that mooning around after undoubtedly zombified children didn’t make for the best of television. All those monologues looking out over the fields with Hershel’s watery, soulful eyes – what we need here is a walker attack. Wake up. But even when we got them, Hershel persisted in a leadership based on fantasy, and it got hard to respect Rick for respecting Hershel. It gets to be a problem when you’re rooting for the bad guy, Shane – though, of course, on some level you’re meant to. But it’s an even bigger problem when Shane’s often cogent critiques of how they were living were buried under a bunch of cartoon villainy.

Hershel, Shane and Rick were three different models of leadership, and it bugs me that Shane’s more reality-based model – he was right a thousand times about the group’s need to sac up and learn some real skills – was run to such ridiculously self-defeating nihilism. Hershel was there to act as counterpoint to Rick’s boy scouting; he clung to the old world so hard that he denied reality itself. Sure, it got most of his family killed and the farm overrun, but it’s not like those characters showed up with anything but bullseyes on them, so it was hard to care. I guess my real problem is in characterization, again and again, where Hershel seemed swathed in this Quaker Oats commercial aura, lending his absolutely indefensible position – this is not happening – a gravitas it didn’t deserve.

In “Seed”, Rick is obviously just holding it together, and the group is exhausted and beset. But they are finally a group, and despite a few questionable decisions, they are not behaving like idiots right and left. And the questionable decisions were obviously made to heighten spectacle, which I don’t really count as a bad thing. Sure, they probably should have just banged at the gates and poked zombies in the head with sticks to clear the yard – ammunition does not grow on trees – but the clearing scene with everyone, including last season’s deadweights (har har), taking down zombies was pretty thrilling, and showed us how much this group has changed. What happens to Hershel though, that was a questionable decision that could have been better played.

Though the finding and clearing of the prison didn’t have much of a narrative arc – in many ways, this felt like a part one – it was heartening to see the minimal dialogue be functional. (And to see T-Dog get any lines at all.) The problems tend to happen on Walking Dead when people open their mouths, with characters espousing positions willy nilly without regards to character. But here, the one monologue was grounded in the situation, working out a number of logical if unpleasant consequences of them all being infected. And it was delivered by Lori(!), whose sole motivation in the past has been “womens be crazy and inconsistent lol.”

There’s a good chance this season will mire in the same crappy characterization and bad dialogue, but this was an exciting beginning. I know that the showrunners have said that the show will not follow the plot of the comics, but given how The Governor played there, the potential for corny cartoon villainy is still very much present. Which would be a shame, really, because having Rick run up against a leader almost, but just not quite like him would be a much richer conflict. It would probably be less badass though, I admit, and the badassery of Walking Dead is certainly its strong point. Viva le Rickocracy.

And speaking of badass, more Michonne please.

Review: The Road Goes Ever On in a Slightly Depressing Manner

I’m not sure there’s much I can say about The Road by Cormac McCarthy that hasn’t already been said, given that I’m the last person on earth to finally read this book. (Thankfully, I’m not the last person on earth.) I gave it a try two years ago, but got something like 10 pages in before I flipped out. I was still nursing a babe at the time, and the ash, the dread, the Child made me physically hurt. I am not being metaphorical. I’m alternately gobsmacked by and resentful of how masterfully McCarthy played this one: gobsmacked because lord, this man can write and resentful because I don’t like being played.

This reads like an inverted landscape picture. You know, the kind of film that is about sweeping aerial shots and slowly panning vistas, the ones where the human drama plays out in grand tension with the callous beauty of Nature and her almost casual marriage to that old Greek grumpus, Fate? Brokeback Mountain is a landscape picture, and it has a similar claustrophobic sense despite the unpeopled grandiosity of the titular mountain. Here we don’t have all the bleating savagery of nature as our landscape, but its opposite: a gray sun, everything still and inexplicably dead but not fecund in rottenness, even the microbes that inevitably break us down gone still and cold. The night that the man and his boy spend in a wood that succumbs to its fragility and falls down, crashing almost without an echo; the years-old apples hidden in the straw-like grass, still edible; the soft slosh of an iodine-scented sea stripped of its sea-like glory: these visions I found incredibly, page-turningly effective.

While I admit that much of this feels intentional, I found the relationship between the father and son seriously problematic. Maybe this is my own hang-up. I bitch not about the stripped down punctuation and the almost childish and-then-and-then of the description; this was something akin to poetry. However, the simplicity of the world-view espoused by the father: the bad guys and good guys, this rankled a bit. I find it…improbable that a boy raised in this kind of environment would be so trusting, so willing to part with precious resources. Something about the scene from the past where the clocks all stop at 1:27 and the man begins to fill the bath with water, not because he needs a bath, but because he knows, instinctively, that this is the end of the world makes me wonder. The way his wife spits out her tiredness with living, vanishing into the ash almost without comment, is this all in his mind? Is this world a sick vision he’s foisted upon his son? Does that make this vision better or worse?

A million years ago, when I went to Sunday school and read the bible, I was always puzzled by Cain’s going out into the world after the murder of his brother, his mark a brand to let others know of his crime. Where do these other people come from? Whither Seth’s wife? There’s something of that here. Cain and Abel’s story is the first landscape picture, the first small, intense family drama to play out in an empty world. For them, the emptiness was the glory of unrealized potential, potential rendered ironic by the pettiness of human suffering. Cain’s story ends in shame, the mark of God’s forgiveness doubling as hopelessness.

This zippers that story backwards and inside out: the world has gone hopeless, useless, the end of it all and not the beginning, but with a human love and potential that renders the landscape ironic. The child’s last prayers to God the Father, I’m not sure what to think about this. Is this hackneyed or brilliant? There’s a lot of fictions that I wished ended 20 minutes before they did, before the problematic epilogue or whatnot: “A.I. Artificial Intelligence”, Crime and Punishment, etc. With this, I’m not sure about where my squeamishness is coming from. Do I expect and find comfort in harder lessons, even while the hardness presses indentations in my psyche? Do I hope for hopelessness? Maybe. Depictions of the end of the world are funny things, personal, societal, drawing out our quiet, familial, almost religious expectations of the people around us and writing them large and burning. The Road draws this story in ash, and while I wish this affected me more, it didn’t, even while I bow to McCarthy’s considerable skill.

Heart of Steel: I Love This Series Despite the First Book

Heart of Steel takes place in the same world as The Iron Duke, a profoundly alternate history where the Mongolian Golden Horde, using superior technology, slowly devastated Europe in the 1500s, and enjoyed several hundred years of complete control. In roughly 1800 – and this date is important – the titular Iron Duke of the first book broke the Horde’s technological enslavement of England. As befits a steampunk novel, much of this technology is patently ridiculous – nanotechnology, megolodons, gene splicing, chainsaw arms, &c – but this is engaged with the proper amount of hand-waving and acceptance. Brook does not make the mistake of trying to detail the history of this alternate history/technology too closely, but instead throws her efforts into creating a complex world of believable politics and motivations. Gee whiz.

I say the date is important, because even though this is steampunk, this is not your daddy’s usual Victorian gaslight playset. The referents are all solidly Regency/Georgian, from the name “Iron Duke” – this was Wellington, the man who routed Napoleon at Waterloo – or the sugar boycotts, which were bound up in Regency abolitionist movements. The sugar boycotts are mirrored here explicitly in a distrust of sugar – this was how the Horde deployed their controlling nanotech into the blood of the conquered – but also in a series of arguments about consumer choices and allegiances between the two sides of the American hot/cold war going on about slavery, though it is coded in terms like indenture. Honestly, I could go on and on about all the really cool shit Brook does encoding history, and the complicated ways one’s allegiances are never perfect, but a series of compromises between lesser evils and expedience.

Which brings me to a thing about genre, which is pretty much per usual for me. This is solidly marketed and sold as a romance novel, and that’s not wrong. Yasmeen is a mercenary captain of an airship with cat eyes and hot pants, and she is being pursued by one Archimedes Fox, a man whose exploits as a daredevil are written up as penny dreadfuls (sorry, I know this is an anachronistic term) by his sister. Unlike the central couple in The Iron Duke, this relationship is much less dominance/submission, almost chaste in its reserve. Archimedes decision to fall in love with Yasmeen and his strange justifications for his reserve (which don’t seem in keeping with his character) are part and parcel with the doled out endless frustration/final cure of the format. But, unlike The Iron Duke, the relationship doesn’t devolve into a 50 page sex interlude that profoundly fucks up the narrative. And look, I like sex interludes, especially when they move the emotional plot forward, something I think Brook normally excels at.

But back to genre. This is the smartest steampunk alt history I’ve encountered in a long, long time. With another cover and a different publisher, nerds would be all over this like corsets on cosplayers. Just to be clear, I don’t think nerds are somehow better than the romance reading audience that this is sold to, or that nerds and romance readers don’t overlap. While I struggled with it for a long time, mostly due to internalized sexism, I’m a romance reader myself, primarily in the genre confines I read in generally: scifi romance, paranormals, some historicals. But as a nerd, I think this would be something my people who haven’t embraced the romance genre would enjoy. I’ve bitched before about how genre as a marketing tool divides readerships in ways I think is unhelpful, and this is a shining example of that. And, especially because steampunk is so full of godamn shite. Here’s my digression. My husband loves him the steampunk. I’m probably going to misrepresent his feelings, and that’s okay because he’s almost never online to contradict me.

Anyway, back in the day we both read some of the formative novels in the genre, stuff like The Difference Engine or The League of Extraordinary Gentlemen. Difference Engine has bloody brilliant ideas, wrapped in a fish-wrapper of boring. The technology is pushed just that much, leading to some interesting stuff about how the Victorians constructed criminality and the class system. Unfortunately, the rest of it was feh…zzzzz. League is more beholden to the pulp fictions of the Victorian era, a series of literary hat-tips that ramp to a statement about colonialism and the hero in that mode. To get to the misrepresentation, my husband has this big thing about the feel of technology, some sort of Ruskin-esque reappropriation of mass produced goods towards the individual purpose. I feel a little eye-rolly about a lot of this stuff, because I feel like much of steampunk cosplay is just as rigid as any other folk costume. You can tick off the elements: goggles, corset, walking stick, hat. It’s just another anti-establishment genre that establishes itself with a dress code and not an ethos.

But, when I’m not being a cranky bitch, I love this stuff. I love the interplay between consumerism and identity, and the ways steampunk, when it’s not busy playing dress-up, can get to the beginnings of industrialism and rough the origin, make it weird, lay it bare. I want all steampunk novels to be this smart, but then I also want them to be fun, and it’s a tricky line to walk, I think. Steampunk’s readership is a divided readership, and not even half of it is to my taste. The navigation between the pleasures of spectacle and those of considered alt history are at odds; this is an old argument about world-building versus character. I said there is some hand-waving here about exact origins of this world, but it’s nothing like the hand-waving in something like Soulless, where the alt-history takes a backseat to more pulpy concerns like killer umbrellas and werewolves. I’m not saying I didn’t enjoy Soulless, I’m just noting its pleasures do not come from a richly realized alt history that will make you think. It’s the difference between costume for its own sake, and costume as disguise, and that’s what keeps me coming back to the genre, often stupid as it is.

So. I don’t know. I thought this split the difference between spectacle and consideration in a freaking fantastic way, even if I pretty much don’t give a shit about whether our lovers ever come to their inevitable perfection, because you know they will. I’m a certain kind of reader, a picky, nerdish sort, the kind of reader who was happy I had to hit google a half a dozen times to write this review to make sure I was getting my dates right. I’m Team Frak Yeah the way the world here is laid out. I think this book is much less pulpy than the cover might imply. Or possibly pulpy in just the right ways: zombies! airships! pirates! without sacrificing coherence for romantic union. The ending is rushed, I admit, and sometimes the world is confusing simply because there is so much going on, but I will take those problems happily. Brook kicks some serious nerd ass in this book, and I’m waiting for the next.

Sunshine: Not Talking about that Other Vampire Book for Teens

I’ve been falling behind on my reviewing, and as a consequence, my memory begins to drift and the shape of the thing looses focus. Add in the fact I felt kind of bowled over by the torrential first person narrator in this one, and a few weeks after my read, I have this clear, loud image of Sunshine, the character, still ringing in my mind, and a series of afterimages burnt on my eyes, and not such a good grasp on connectives and plot. So.

I don’t think I’ve read an opening as good as the one in Sunshine by Robin McKinley for a long while. It starts with a lot of chat and gossip, laying out this relationship of that, origins, trivia. I’m just snuggling down for a sprawling family drama, and then McKinley his me with it: this is a profoundly alternate future, after a magical world war that decimated much of the world’s population. She never backstories this too much, which I count as a strength, not just because I bore easily when world-building builds the world too worldbuildily, but also because I felt it made sense for the narrator to have a hazy sense of history. The Vietnam War was going on when I was born, and I couldn’t give anything but the sketchiest of timelines for the conflict itself, but I could identify aspects of the culture now that could be traced back to not just the conflict itself, but the secondary social conflicts going on in the US at the time. And that’s the way Sunshine talks about the magical wars, not with a series of dates of skirmishes, but as the starting point for world view and cultural expressions. I mean, this is a little dorky, but I really enjoyed the really concrete ways that Sunshine talked about neighborhood activism, civic boundaries, hell, even building codes.

Then another hit when Sunshine – her real name is Rae, thank heavens – is abducted by ghoulish vampires and left like livestock with another captive vampire who appears to be starving. It’s a hideous, claustrophobic situation, made better by the fact that none of these vamps, not even the captive with whom she comes to an understanding of mutual necessity, is anything but an inhuman monster. I’m not a huge fan of vampires in contemporary fiction, I think because the whole sex/death thing tends to be weighted too far to the sex side of the equation. One time when I was living in the dorms, and my only source of DVDs was a small town public library – gather round, children, and hear how I walked uphill both ways – I checked out the creaky old 1932 film Vampyr. The titular vampire – it’s in German, hence the emo spelling – is a ghoul, an old woman who crawls out of her grave and murders. When they put her down, it’s bloody and messy, not a discrete spray of ash or some cheery fire. You’ve gotta get your hands in it, death. These vamps are more like that ghoulish woman than they are like certain neutered sparklers I can think of. (Oh, hai, I’m ur one Twilight reference in this review, cuz I think they may be obligatory.)

I’m not going to get into the latter plot too much, partially because the mechanics of it are mostly gone to me, but Sunshine spends the rest of the book in a profound state of shock and trauma, babbling out her ordinary existence almost like a ward against death and its embodiments. She’s a talker, Rae, as a narrator, often spending hundreds of words on her job, her baking, the minutia of arranging her bandages. But especially the baking. It was a little frustrating at first for me, and likely it will annoy lots of readers, but eventually I learned to stop worrying and love the baking. For one thing, I just like when characters work at real jobs. And all the politics and hierarchy of a family, within a kitchen, within a restaurant, within a community were a smart way to convey this world to me. But then I also liked the way her voluminous chatter was a sign of her near-death trauma and her working through it through life and it’s mundanity.

I know there’s other stuff I wanted to say, but I can’t think of it now. I’ll just end with some stray thoughts:

I liked that Sunshine has a boyfriend, even though she has this weird, glancingly sexual connection with the vampire. I liked that she and her boyfriend had a relationship full of silence and lacuna, but that it was still real in its own, soundless way. The scene where she and her boyfriend make love in the sunlight was one that stuck with me, partially because it was so fragile and unsaid.

I enjoyed the descriptions of the vampire’s home, which was so cliche and overwrought. It was a clever nod to the vampire conventions, one that Con, the vampire, shrugs about. Yes, well, that’s what created me, and I won’t tear it down, but that’s not what I am.

The magic in this book works so well for me, because it it was humdrum and daily. The abandoned charms were especially nice, shuttering in the glovebox.

The ending? Ah, the ending. No spoilers, but it is open and unfinished, in a way, hand in hand, and out into the darkness. It would be more than nice if McKinley revisited this world, though I do not think she will. I’ll just comfort myself by imagining good things, and that’s a kind of completeness in itself. In a book about adolescence’s end, the leap is as important as the landing.