Nebula Nominees: The Throne of the Crescent Moon by Saladin Ahmed

I am going to begin somewhat uncharitably by making fun of the cover for Throne of the Crescent Moon by Saladin Ahmed. Now, I know covers ain’t content, and usually authors have close to zero say in cover choice, so I’m not making fun of Ahmed here. However:

The cover for Crescent Moon, which has very cartoony looking D&D people looking boss

Seriously. 

I showed this cover to my husband and asked, “Where’s the Disney singing sidekick?” At which point he retorted, “Is that Mel Brooks?” But snarking hipsterism aside, the cover is kinda perfect, because Throne of the Crescent Moonfeels like very old school, summer vacation reading, sword-and-sandals fantasy, the kind of thing little Ceridwen would stay up reading past her bedtime because OMG, it’s the end of the world! and also maybe some fart jokes; lol; he said fart. The cover conveys that pretty well, as does the completely forgettable title which feels like it was spat out of the Random Fantasy Novel Title Generator. It’s just sad, is all, because the title and cover are so stock fantasy, and I think the book itself is maybe more interesting than the cover implies? Maybe not, because I can’t say I more than liked this, and I only read it because I’m trying to get through the 2012 Nebula nominees before May 18th when they announce the winners. (Kim Stanley Robinson: why did I leave your doorstopper for last?) 

So Doctor Aboulla Makhslood is the last of the ghul-hunters, a wheezy, fat old man with a cheerless, devout dervish apprentice. Abdoulla is definitely getting too old for this shit, but not so old he can’t enjoy giving his apprentice a hard time and opening up a can of whup-ass on some ghuls. The story starts with Abdoulla’s old flame asking for some help in the deaths of some of her kin, and Abdoulla saddles up the donkey and heads out. Abdoulla’s very much like your kinda racist teasing old uncle, who talks a lot of shit but is essentially a good guy. If only he would STFU about how much he loves living in New York. 

There’s a getting-the-band-back-together feel of the opening, which has Abdoulla and his dour dervish meeting up with a badass Cheetara vengeance girl, finding their purpose – we must find the ghul-of-ghuls! – and then chatting over tea with Abdoulla’s neighbors and friends, who just happen to be an alkemist and a mage. Wonder fantasy team activate! There’s a lot of street-fighting and Robin Hoody folk characters, dire magic, out of touch Khalifs and civil unrest, and everything winds up to a pretty perfunctory meeting with a Big Boss – zap! pflash! – complete with moral compromises and the like. Super fantasy friends to the rescue! Huzzah!

I told myself I wasn’t going to be a quipping jerk in this review, and I see I’ve failed at that completely. Let me start again.

There is a lot I liked about Throne of the Crescent Moon, the primary thing being its cranky old main character and his cranky old friends. It’s neat to see a fat old grouch grouse his way through a plot usually left to the young and beautiful, people like his pious apprentice and cat-changing-girl. He and his old friends score a lot of points off of their youthful exuberance, even if it occasionally seems unfair that everyone seems to be written to bear Abdoulla’s quips. It’s also too bad the dervish and the cat-changing-girl are so thinly written, especially the supposed sexual tension between the two of them. I believe that not at all, and none of the “conflict” the dervish experienced rang true to me. 

I also enjoyed the…how do I put this?…religiosity of the characters? Abdoulla and his old friends are cynical, urbane folk who have little faith in institutions or even human nature, and this rubs up against the youthful piety and certainty of the younger characters. But, Abdoulla still has a complicated and dynamic engagement with his religion and his faith, even while it’s kinda crimped and leftways. I’m not a believer in much myself, when it comes to your traditional monotheisms, but Abdoulla read to me like my Grandpa Ed, who for generational reasons could never come out and own his atheism (in the strictest sense), instead subsuming his wonder and prayerfulness into hymns and books. Abdoulla believes in things: his city, his friends, even the concept of duty (despite his constant bitching), and he calls those things God. Even the devil can quote scripture, but it takes a holy fool to make a fart joke and then quote scripture. Grandpa Ed would approve. 

I think I’m going to go out on a limb and say this isn’t going to win the Nebula. Not only is Throne of the Crescent Moon a first novel – like any award, name recognition factors – but it also has a pretty stock fantasy plot, despite the slightly unusual main character. (I don’t think the cranky mentor is unusual, just to be clear, just that it’s unusual for him to be the main character. It’s like if Obi Wan were the protagonist of Star Wars, and also drank and farted more.) So, enjoyable little book that doesn’t set out to accomplish much, but does accomplish the small things it sets out to do. A younger version of me would probably like this more, as she wouldn’t be as jaded about fantasy conventions. I feel like maybe Ahmed was working out his fantasy tropes in this his first novel, and that will leave him open to muck around with convention more in later outings. That would be swell. I’d read ’em.

Review: Walking Dead: Welcome to the Tombs

Man, I’ve really blown it posting the review for the third season Walking Dead finale, Welcome to the Tombs in a timely manner. Sorry. Here it is now!

I’ve never been much of a gamer, and I think some of this was the clumsiness of some of the earliest video games in their storytelling. I freely admit I haven’t engaged in the newer, more complex narratives – the barrier to entry in cost of platform and the games themselves is too high – so I’m going off of the oldschool stuff like LucasArts games from waaaay back in the day, Myst, and Mortal Kombat. I wanted to set my 386 on fire when, in Indiana Jones and the Fate of Atlantis, I had to pilot a fucking balloon over some fucking thing, and my clumsy letter-punching resulted in that balloon being on fire. Which, good. You be on fire, asshole.

The real problem was that, before the burning dirigible section of the game, Fate of Atlantis wasn’t really about flying a godamn balloon, but about poking around and having conversations and solving puzzles. Or take Mortal Kombat. I loved fighting my sister or my bff Suzy (who is a very serious gamer) through the game, trash-talking and trying to figure out the fatality sequence that would make that one dude suck your near defeated enemy’s bones out. That was fresh. I even went so far as to play against the computer, and made it all the way to the big boss.

The problem with the big boss (which may or may not be pictured above, as my googling skills are not great) was that he was so much unbelievably harder to beat than anyone ever. Johnny Cage? Girly-man. Sonja? Take that. Boss man? OMIGOD YOU HAVE SIX ARMS AND NOW I’M ON FIRE. There was no steady escalation of skills, no smooth leveling up, but fighting a bunch of people and then getting murdered. I never did beat that jerk, and I ended up resenting having to go back through a bunch of drudgery just to get to him and get murdered over and over again.
This season on Walking Dead has been a fair amount of drudgery and then getting murdered. On some level, I respect it. When the Governor turned his gun on his own people, absolutely destroying the possibility that the big conflict between Woodbury and the prison was ever going to take place, I did admire the balls it took to screw my expectations that hard. (Sorry about the mixed metaphor?) But I also felt like I was in that godamn balloon again, with it in on fire, wondering why a narrative that has been setting up this big boss conflict between two dudes would then make it about whatever that shit was about.
You could put it in the bank that Walking Dead would have an explosive finale, so I don’t even know what’s going on. Which is not to say I didn’t like aspects of the episode. Despite being frustrated by Andrea’s complete inability to multi-task – seriously, you can try to pick up that damn pliers while talking – the locked room conversation between Andrea and Milton redeemed her character some, and ended with a phyrrhic sadness that represents the best of the downbeat possibilities. They are all infected. We kill or we die. Or we die, then we kill.
I am still busy hating some characters though, like Hershel, who is, as my friend Rachel pointed out, the reincarnation of Dale. I get the distinct impression I’m supposed to view him as the moral center of the group, what with all the bible-readin’, but he’s a narc and dork. I didn’t read Carl shooting that kid in the face as a cut-and-dried murder at all. He told the guy to drop the gun. Reaching closer with the gun is not dropping the gun, and could switch to shooting you in the face in less than a moment. I also get the impression we’re supposed to see this as a counterpoint to the Governor’s zombie daughter – if I’d been like this, she’d still be alive, etc.
I also think the scene where Michonne openly forgives Rick for selling her to the Governor is serious white dude wish fulfillment bullshit.
However, the episode gave me some shocks, confounded a lot of my expectations, and sets up a much more interesting mix for next season. Now that all the fighter-types are dead, how are they going to manage the prison community? Much about the Walking Dead – end of the world and zombies aside – is really very conventional storytelling, with very conventional plots. Surprising me beyond the mechanical – omg, they’re killing Lori in episode four?? – takes something, and this episode was a surprise. Boo!
I am still mad about the flaming balloon though.
Sonja wins.

Walking Dead: This Sorrowful Life

This Sorrowful Life starts with a complete character disaster of epic proportions, and that it ended with something approaching an honestly emotional moment was really something. At first, literally all of the white men in the prison group sit around discussing the fate of the only black woman like she were property, and it is a violation on a number of levels that Rick was even considering turning her over to the Governor. Putting aside the repulsive sexual and racial politics of all these conversations – and I am right tired of Gandalf’s rheumy-eyed speeches – this is not a choice Rick would make. Sure, I get that they’ve been running all this grief insanity with him, but he has always and ever been a boy scout. Coming hard on the heels of their interactions in Clear (the last time they interacted on screen), it makes zero sense that Rick would pull such an about face.

Even while I loved the details of Glenn’s proposal to Maggie – “I hope he really washes that ring,” my husband said after Glenn cuts it off a walker – I kind of don’t understand what’s going on with the proposal at all. Glenn and Gandalf have been hugging and crying together a lot after Maggie was sexually assaulted by the Governor, which is sweet in some ways, but in others makes my right eye twitch. Why is it that every “choice” by a woman gets made beforehand by a couple of dudes? Why is it about how they’re so cut up by her assault? Why is the concept of marriage even a thing during the zombie apocalypse? But whatever, Americans are completely loony about marriage, in general, and my head has been exploding reading the Supreme Court’s oral arguments today. That Walking Dead, which has been completely crappy with gender largely and writing female characters specifically, has goofed an engagement plot is no great shocker. All that said, I will ship til the end of time for Maggie and Glenn. Hearts.

But even though the opening is seriously bad, once Merle and Michonne get on the road, things improve drastically. Some of the most successful post-apocalit is in the vein of the road trip novel – works like The Road or The Reapers are the Angels – with the enforced conversation of the travelers in their solipsistic bubble run against the pit-stop that draws dangerous (in)humanity around the principles. I’m still on the fence about how Gurira has been playing Michonne, though I admit most of it is how little actual character work she’s given, but I love her fierce physical competence in this episode. She, like Merle in some ways, is a pragmatist, though unlike Merle, she is unwilling to allow her pragmatism to be used by others.

While I don’t understand why Merle lets her go, his final blaze of glory is a sight to behold. I couldn’t figure whether this was a regular highway robbery location for Woodbury – is this just a place on the road where they waylay the living that Merle would know about? – or is it a pre-arranged place for Rick to drop Michonne? Either way, Merle’s assault was the kind of clever that only drew the lightbulb for me once he dropped out of the car and rolled. Before that, I was seriously wondering what was up with this cracker with his whiskey drinking and walker mob. Good tunes though, Merle. The musical cues have been great this season.

There’s a pretty wonderful eulogy for Merle over on Slate, and while I disagree with some particulars – mostly I think Merle was a shitty stereotype redeemed by the redneck grace of Michael Rooker’s performance – I am sad to see him go. Rick’s stupid choice to send Michonne to the Governor was meant to knock the white hat off of Rick’s head, and it was badly, baldly done. But the characters with no hats at all are always going to be more compelling. As a pragmatist, Merle has been speaking truth much more often than other characters, because the truth is the purview of the hatless.

You go on, give him that girl. He ain’t gonna kill her, you know. He’s just going to do things to her. Take out one of her eyes, both of them most likely. You’d let that happen for a shot? You’re as cold as ice, Officer Friendly. 

Amen, you asshole. Out of the mouths of the hatless, you have my problems with this show in a nutshell. You’re gonna write this character-voiding choice just for some frisson  just as a first act setup? In defiance of established character? That’s cold.

And poor fucking Daryl. When they bother to do character work, like they have intermittently with the brothers, that’s when this show works. So good on that. I don’t feel like I’m ready for whatever barn burning bs they’re going to pull for the finale next week, but it’s not like we’re ever prepared for the zombie apocalypse.

Walking Dead: Prey: or Syke! Let’s talk about In the Flesh instead!

Heya. Looks like I dropped the ball on writing about Prey in anything resembling a timely manner. So here’s the quick and dirty about that episode: it’s totally fine, and managed to get me to stop hating Andrea every minute of my life. Like Clear  two weeks before it, the focus of the episode is on a smaller group of people and actually has a coherent beginning, middle, and end. This focus had been lacking in episodes previous, and the wheeling around all over Georgia checking in with everyone dissipated the stakes. Good on them for tightening up.

Andrea also shows some competence, which we knew she must possess to survive as long as she did, but shore wasn’t in evidence recently. (Although, how come she doesn’t steal the Governor’s car when she pulls the trick with the stairway zombies? I don’t get it.) The small character work between Georgia Gandalf and Milton last week paid off in a better understood Milton – he’s the one who torched the pit zombies, yeah? And altogether people seemed to have coherent actions. Neat.

But the biggest shift may be the Governor, who is *finally* acting like a really big psycho. My husband observed that he’s been like this all along: telling people what they want to hear about what he’s planning, and then tossing people in the “screaming pits”. (Have we seen those again? Since they were first mentioned? Or is that the pit zombies?) Morrissey has a lot of presence when you get him moving – he’s so damn tall, and there’s this sense of inevitability when he strides around – and it was great to see that in action, especially coupled with the slightly corny but still creepy whistling.

But I come here not to talk about Walking Dead, which I apparently did anyway, but to freak out about BBC’s In the Flesh, which is so amazingly good and doing just the weirdest things with zombies.

Kieren is a Partially Deceased Syndrome sufferer – god, I love these mordant acronyms I find in zombie fiction, like Colson Whitehead’s PASD (Post-Apocalyptic Stress Disorder) – who has been rehabilitated from his flesh-eating state, and is preparing to be sent home to the community where he hunted and killed. His grim Northern English town is the center for the band of activist zombie hunters who helped stem the tides against the undead, and probably not that great of a place to return. Some of the townspeople came off as clumsy caricatures – and the sister rankled a bit – but lordy was that final scene with the old woman taking out her contacts and looking up at the mob come to kill her effective and brutal.

Obviously, the narrative goals of In the Flesh and Walking Dead are dissimilar, but I’m completely impressed with the way the zombie metaphor could stretch to be about rehabilitation and social conformity, disability and possibly even immigration politics. Many monster narratives end up boiling down to but the humans are the monsters OH DO YOU SEE. This is a perfectly fine stock message for justifying some bloodbath and great set-pieces, and one third season Walking Dead is relying on pretty heavily. But man is it cool when pretty much everyone is the monster, and the flinching, grainy remorse of In the Flesh really got me.

Review: Walking Dead: Arrow on the Doorpost

Well, it’s nice to see that Walking Dead, after the tense and almost claustrophobically personal episode last week, managed to get back to treading water until they waste a bunch of poorly drawn characters in a big barn burnin’ like the end of last season. Certainly, Arrow on the Doorpost was better structured than we’ve seen in the the latter half of the third season, where it seems like characters just bump around and have conversations until some walkers attack and then the whole business ends…for now. 

Despite a lot of growling and posturing, not much was accomplished by the meeting of the Governor and Rick. I actually started laughing when they framed Rick like a gunfighter on Main Street – subtly done, guys. Bravo. I haven’t brought up the comics in a while, because so much has diverged that it can be a bad comparison, but at this point we were getting a sense of an almost relaxed sense of home at the prison. They had planted crops, which were beginning to come to fruition, and were setting into a round robin of love triangles and stuff. They’d stopped clearing the yard because they were more inward focused, living their lives. They had driven in stakes, which was why there were stakes at all in their stand with the Governor. But this lot? I’m not seeing much invested there, short of constant gestures towards Judith.

While I still like Morrissey’s purring sociopath take on the Governor, I’m beginning to wonder if he isn’t, um, wrong for the part? The man’s got so much gravitas and there’s something mountainously immobile about him, which sits in strange contrast with the jumpy long-haired meth-freak of the comic. The townspeople of the comic were obviously afeared of the Governor, held in check by fears of expulsion or worse. The comic Governor was a warlord and a despot, and I get why people were afraid of him. Morrissey’s Woodbury though? Not so much. Dude’s obviously batshit, but no more batshit than Rick, and possibly less so. Comic Gov’s people never would have been honking at the barricades to let them out; they were in the care of a madman and they knew it. It’s possible the writers could do something interesting with Morrissey’s soft sold approach…lol, no, it really isn’t.

I liked the sequence of their lieutenants chest-beating and then falling into soldiery camaraderie, as well as Gandalf talking stumps with Milton. But godamn it, Andrea! Here’s the problem: she’s totally right, as is Merle when he’s all like, I’ve got a gun in my room, let’s go cap him right now, but the writers are so damn invested in this big mano-a-mano dick-measuring situation between Rick and the Governor to the detriment of character. They have undercut the secondary characters, so hard, so far, that when Rick tells Andrea to get out because the men are having important men-talk, I just laughed instead of getting pissed off like I should. Such unbelievable gender bullshit.

Anyway, I don’t feel like I have a ton to say, partially because next to nothing happens in this episode. Oh, but I did make this lolGovernor that I’m pleased with. You’re welcome.

P.S. I’m glad Glenn and Maggie finally got laid again. Big hearts for those two.

Steampunk! An Anthology of Fantastically Rich and Strange Stories

Steampunk! An Anthology of Fantastically Rich and Strange Storiesis a cromulent collection of short stories, though uneven like most (maybe all) multi-author collections. I do appreciate the emphasis by editor Kelly Link on steampunk stories outside of the now-iconic Victorian London steampunk setting. I like the thickly urban setting – it’s what drew me to the sub-genre in the first place – but I can get fiercely irritated with the way some steampunk fetishizes the upper class twit of the year with his goggles and laboratory that I sometimes find in that setting. So, to the individual stories.

“Some Unfortunate Future Day” by Cassandra Clare: Inoffensive piece of atmosphere that fails to say anything at all, cutting out right when the real narrative choices need to be made. The daughter of a mad scientist is abandoned by her father to go fight in some ill-defined war, leaving her in the care of Romantic talking dolls in a crumbling Gothic house. A soldier falls out of the sky, which leads to a lot of naive narrative imaginings from the girl, and then the obvious use of a Chekhovian timepiece and then…the end! It’s like a chapter cut out of a larger narrative where all the implications come to fruition in the next chapter. But the story is pretty enough, I guess, and the only thing I really hated was the entirety of Shakespeare’s Sonnet 64 used as an epigraph. Seriously, who does that for a short story? Ugh. 

“The Last Ride of the Glory Girls” by Libba Bray. I would absolutely kill for a Glory Girls novel, which is not to say this doesn’t function as a short story. Reminded me strongly of Firefly, with its frontier planet full of harsh religion and frontier cruelties, written in a stylized dialect that totally works. Pinkertons, train heists, girl bandits, divided loyalties: all the things that make Old West stories a hand-to-hand combat of colonialism. There is also arresting baptism by sludge sequence here, a very tactile metaphor for the industrial revolution, etc etc. 

“Clockwork Fagin” by Cory Doctorow. Very anecdotal story, told in the first person by a boy matriculating in an orphanage of children mangled in punk-shifted industrial factories. “Clockwork Fagin” is obviously a Dickens riff – Fagin was the antagonist in Oliver Twist – with its social consciousness and the plight of youngsters in the industrial machine. Full marks for being a story that doesn’t fetishize the corsets and monocles set, instead focusing on the organized rebellion of the working class. Workers of the world, unite! 

“Seven Days Beset by Demons” by Shawn Cheng. Seven deadly sins in comic form with perplexing steampunk ornament and terrible lettering. At least it’s short. 

“Hand in Glove” by Ysabeau S. Wilce. Too smart for her own good detective gets on the trail of a serial killer, despite an indigent man having already been convicted to hang for the murders. Some of the plot mechanics were unsuccessful – I didn’t like the mad scientists much – but the narrative voice is snappy, and the overall aims of the story worthy. The ways entrenched bureaucracies, like the police force, use and abuse science are always worth examining. 

“Ghost of Cwmlech Manor” by Delia Sherman. Not really to my taste, but a goodhearted little story. Cwmlech Manor is haunted by the ghost of the once mistress of the manor, killed in the English Civil War by Cavaliers looking for loot. The main character is a plucky girl type, who is pragmatic about her romanticism. 

Best of all, I loved the story that went with [Cwmlech Manor] – very romantic and a girl as the hero – a rare enough thing in romantic tales, where the young girls always act like ninnies and end up dead of a broken heart, often as not.

You can see the grammar is tortured, but the sentiment is neat. Her remark about the legend ends up describing her own story. Go girls. 

“Gethsemane” by Elizabeth Knox. A perplexing story, one with interesting themes that never came together satisfactorily for me. The setting on a Caribbean island (?) was cool, as were the racial themes: passing, folklore, even the old school non-Romerian zombie. But the plot ranged over too many characters, and shifted perspectives weirdly. I admit I just didn’t get it, but I suspect there was something here to get. 

“The Summer People” by Kelly Link. Editor, edit thyself! Which is a bitchy thing to say, and I don’t really mean it. This isn’t a bad story at all, but its steampunk elements are so nominal as to make it feel like a shoehorn job in the collection. It’s not even so much that I don’t think magic has a place in steampunkery – there’s a growing body of dash-punk work out there that shifts history by magic instead of technology – but that this magic doesn’t really do that. That said, I enjoyed this story about a girl tasked with minding the summer people, who we first are to understand are summer vacationers to her poor, rural setting. I liked her relationship with a vacationer-turned-resident, a girl who is slightly enamored of all the folksy poverty, which is of course only folksy to outsiders. The ending is a bit obvious, and the denouement more truncated than I would like, but a good story anyway. Fine, Kelly, you win. 

“Peace in Our Time” by Garth Nix. I’m on record as a Nix fan, but the more I see of his short fiction, the more I think he shouldn’t write it. The narrative voice was daft and grated, and the characterization poor. It wasn’t so much a story as a situation, one that ended in a OH DO YOU SEE? reveal that hearkened to the hokiest of Twilight Zone endings. Bah. 

“Nowhere Fast” by Christopher Rowe. Another short story that ends right before it should get interesting, where the real conflicts are going to begin. I don’t feel as irritated by this as the Clare short story, because at least this world is aiming for something more than pretty but useless. This is one of those post-apocalyptic utopias that no one bothers to write anymore – two generations past peak oil in a fiercely local America. A boy in a car, of all things, shows up in town, which kicks over a bunch of anthills. Given how bound up in our national identity the automobile is, it was interesting to consider the American landscape without them. 

“Finishing School” by Kathleen Jennings. Another comic. Slender reimagining of the invention of flight, this time by a daughter of Scottish and Chinese parents who is stuck in an Australian school for girls. Nice metaphors of girlish exuberance. When a friend’s mom got divorced, she took Amelia as a middle name. We long for flight sometimes, and sometimes we should get it. 

“Steam Girl” by Dylan Horrocks. I think I’m going to call this one out as the stand out of this collection. A nerdy, chubby boy semi-befriends a poor, outcast girl. She tells him stories of Steam Girl, an obvious self-avatar grown long-limbed and beautiful in her pulpy imaginings. Horrocks has a good sense of the teenage outcast – not the romantic one, with his bangs in his eyes, but the real kind: uncomfortable in his body, clueless, and slightly horndoggish, but not in a particularly nasty or cruel way. Escapism is important for people who have something to escape from, and this story is so sensitive to that equation. 

“Everything Amiable and Obliging” by Holly Black. Fine, I guess, but I don’t think all the implications of the central metaphors here were considered, so I feel all squicky in the end. A girl falls in love with a house automaton, and her family tries to dissuade her from her love of the dancing instructor robot. He’s part of the hive consciousness of the house, and there’s a lot of shouting and stuff about loving robots designed to give you exactly what you want. That’s not the squick part for me. The squick part was when this was equated with the other girl’s lack of agency in her own relationships, and then my brain started shouting, but wait! Are we characterizing the working class as automata? Are we really saying girls lack agency? I can see where Black was going with this, I just don’t think it was thought out enough. 

“The Oracle Engine” by M. T. Anderson. A Roman steampunk story. And not modern Roman, but the Classical kind. Holy shit, but this was fun. Written in that gossipy historian’s voice, the one that relates a bunch of folklore and quotes the classics, and then pulls back demurely and says there isn’t any basis for that conjecture. I was fully expecting a Mechanical Turk at the center of this story, which, if you are not familiar with the concept, was a chess-playing engine invented in the 18th C, but turned out to be a dude hiding in a box and not an automaton at all. (Amazon has named it’s crowd-sourcing venture after this, and this enterprise is why capchas have gotten so freaking annoying.) That would have been neat, but the actual center of the story is so much cooler and weirder. GIGO. 

Oh, and also? The scientific ornament was brilliant. Archimedes almost invented calculus, for crissakes, and while there’s no guarantees that the lunatics of the Middle Ages wouldn’t have lost his discoveries – like they did with how to make concrete – had Archimedes’s discoveries become widely known, it is a fun thought experiment to consider.

Review: Walking Dead: Clear

Well, whoo boy, that is why I watch this show. Spoilers, as usual.

I’ve been slipping into bitching in the last couple episodes of the third season of Walking Dead. There’s been too much – what? – high level bullshit about society and human power structures and blah blah blah. Zombie stories can be attuned to this sort of thing. They are lifeboat situations with a leaking raft of incompatible people struggling for the oars, and while I think this sort of thing can be fun, I have been unimpressed so far with how that high level stuff has been dealt with this season. Or, really, ever on this show. It’s not even so much that I disagree, which I think I do, it’s that I think the whole question has been framed wrong.

But, Clear manages to hit all the interpersonal harsh realities that I love so very much about the end of the world. In fiction anyway; the world hasn’t ended yet for me. Rick, Michonne and Carl are in their lifeboat car when they drive past a hitchhiker on the road. They don’t even rubberneck, like we do at a car accident, and just the passengers even register what is going on on the edge of the road. They get hug up on a snarl, a single walker crushed under the edge of a vehicle, until the walkers all come, banging their hands on the glass. It’s iconic, in a way, inside and outside, same same. Rick rolls down the window, tells everyone to cover their ears, and it’s almost comic that we don’t see the zombie clearing sequence, just an aftermath of bodies in the grass.

Rick and Carl have a conversation about Michonne well within her earshot – it’s almost like the end of the world makes people stupid to the life happening just right there, and Clear is absolutely the first episode of Walking Dead to give Michonne something like a character and humor. You can see her thinking, I have to win this this kid, and when she does it is a revelation. Carl’s been doing the pre-teen of death thing for a while now, stalking off, being smarter than his elders, and when he does it here, it’s funny to see someone calmly play equal or confident. Of course it’s for Judith you’re doing this, Carl. Of course. And here is your rainbow consolation prize!

I am jazzed to see Morgan, whom we haven’t seen since the pilot, Days Gone Bye, when Rick stupidly called out to a walker in front of his house and Morgan’s kid hit him with a shovel. Morgan has obviously had a hard time of it, losing his son to his zombie wife, like there “wouldn’t be a reckoning,” as he says. Maybe this is a larger metaphor for Rick and the crazytown he’s been building, but it didn’t feel like it. It felt like two fucked up, traumatized people fighting hand to hand with grief, with each other and their simple likenesses and differences. It felt like what should be happening with the Governor but isn’t.

But here’s the thing that moved me about this episode. The opening shot is a sign, strung with ribbons, that reads, “Erin, we tried for Stone Mountain.” It’s facing the wrong way, so probably our protagonists never see it, and moments later, a walker with a bracelet that reads “Erin” bangs on the window of their car. Not so long ago I read Dead Inside: Do Not Enter: Notes from the Zombie Apocalypse, which was put together by the fine folks at Lost Zombies. The end of the world by needs is epistolary, the electricity gone, the computers bricks. We need to write our damage on the walls and signs, the last articulations that only humans can understand. Literacy is what separates us from the walkers; grief is something that can be written, and, pray hope, can be read.

So again, whoo boy, that was nice. Keep it up, Walking Dead.

Review: Walking Dead: I Ain’t a Judas

Spoilers, etc.

Post-apocalyptic stories often deal with wonkish logistical realities: where to get water and food, how to protect your body, how to skin a rabbit. This can be done well, like in Mike Mullin’s Ashfall, which tackles the physical realities of volcanic annihilation with tense, realistic detail. Or it can be done badly, like in the Autumn series by David Moody, which has a very serious “going to the bathroom” problem. Seriously, stop talking about searching the desks! Stop doing all that Mordorian walking! Gah. Now, I think one of the stupidest criticisms of any television program is “when do the characters go to the bathroom??” but I think post-apocalyptic settings almost beg the question. Hell, this is played for gags in Zombieland, what with Mark Zuckerberg’s whole quest to see a man about a horse without getting et.

It’s a Maslow’s triangle of needs brought down to the most bodily immediacy, and Walking Dead so far has made what I felt was reasonable gestures to the scrabbling hardship of securing basic needs, from making runs for formula to huntin’ and fishin’. More enterprising folk than I have put together google maps of the locations on Walking Dead, you know, with the usual caveats that many of these places are fictional to start. Sure, there’s been the usual “in all the crappy zombie-infested strip malls in Georgia, Merle finds Glenn and Maggie in this one??” but I respect that stuff has to happen, and too much logistical blather can get to the bathroom problem. But good golly, I Ain’t a Judas pretty much poops on logistics. And it does it with fucking Andrea, which, barf.

Andrea has been bugging the shit out me since her sojourn in Mayberry, although if I’m being fair, my irritation with her wide-eyed blonde routine is in some ways an outgrowth of my irritation with Mayberry. Because Mayberry has the opposite of a “going to the bathroom” problem; that place and its people make zero logistical sense. What are you eating?? Why doesn’t everyone get there are zombies everywhere?? Why does Milton (and, sidebar, is this an awful literary reference or not?) goggle when the Governor growls that “adolescence is a 20th century concept”? I mean, sure, I get that I’m supposed to think, OMG THE GUV IS EVIL TEH ASTHMATIC CHILDREN, and then have the revelation that Carl’s been gun-having for nearly two seasons ZOMG, etc. Which I’m going to resent, thank you.

Anyway, back to Andrea, and how much I hate her character. I guess since the writers offed Lori in a big gender specific gross out, they needed another girl to be ridiculously inconsistent and horrible. They’ve done such a crap job of differentiating the townspeople that I can’t even credit Andrea’s shouting about how there are “innocent people(!)” in Mayberry. Come on. (Also, what is up with Carol’s “bang and kill him” advice? Bad, bad writing.) In all the dumb shit she says, she does hit the occasional truth on the nose, like why are they trusting Merle with a gun? Seriously, good question.

But really, my biggest problem with this episode was the blithe treatment of the landscape here, certainly done so Andrea could play ambassador to the two groups, there and back again, jiggidy jig, but it’s sloppy and poor, and makes me nit-pick. Why aren’t the Rickocrats just clearing the walkers crashed into the yard? They took down the lot of them in an afternoon when they took the prison in the first place. I see that Tyreese is now hanging with the Governor, but, um, did we see them leave the prison? How far away are these places? Are there still herds? How many walkers are there? WHAT IS GOING ON?

The whole thing just frustrates me, and it frustrates me more because the writers have been setting up the parallels between Mayberry and the Prison (OH DO YOU SEE?) with such a sledge-hammer that they are smashing both logistical sense and the character kind. I’m half of a mind to be Team Governor at this point, because Rick is an autocratic jerk (and also bananas with grief) who is only the hero because we know he’s the lead and unlikely to die. Frankly, I think it only makes sense for Mayberry to take the Rickocrats out at this point, regardless of who started what with whom. Even though Andrea’s naivete is hard to stomach – seriously, women, you were abandoned by your friends and on the run for months – I almost appreciate her eye bugging about how hard the Rickocrats have become.

If this show isn’t going to become an endless horrible slog – and likely for many folk, it already hit that second season – there’s going to have to be more beautiful life gestures, which I Ain’t a Judas managed to hit with the absolutely sublime Tom Waits fade-out started by that blonde girl who is totally going to die soon with her high clear voice, and then fading into Waits’s gin-soaked rumble. More of that, writers, and less of the wandering in the woods, transported by the magical tesseract of plot expedience. I get there is ground to cover here, but put your damn feet on it.

Review: Walking Dead: Suicide King and Home

Wooooooooooooo! Freaking finally.

I’m reading a book series at the moment – one of those open-ended deals that isn’t pretending that it’s going to tie-up in a satisfying way anytime soon – and I’m on book four. Books one through three constituted what I felt like was an emotional arc, running a coherent story through more episodic, um, episodes. (Gah. Bad word choice, I has it.) Halfway through four, I’m still trying to figure what the new arc is going to be and who these people are. I know I’ve been introduced to him? And her? But I can’t recall? At this point in the game, it is pieces moving on the board – this person here, this other person there, a conversation, a reminder. Even though I did not start out talking about A Song of Ice and Fire, that’s a pretty good encapsulation of my feelings about that series too. Books four, man.

Anyway. Point being, here we are after all the dun-dun reveals of the mid-season finale, and I’m feeling very much like I’m reading book four of the series. I’m squealing a little about my favorites, and trying to remember minor characters – who is Oscar? Oh right, the black guy they killed off for being not Tyresse; there can be only one – and wondering why no one is bothering to write a straight up episode arc anymore. Shit happening in sequencial order is not a dramatic arc, friends. I’m not saying The Suicide King was bad, or that there weren’t smart or even heart-melting developments, just that there’s a lot of ground covering and not a lot of what you might strictly call sense.

The opening verged on terrible. I have remained unconvinced by any of the zombie MMA scenes, which I thought initially was a problem of staging, although staging continues to be a problem. The arena feels small, with too few people in it, and I kept watching the shouting audience members one by one and thinking far too much about how the actors had been coached to shout and shake their fists. Too many long shots, too much light, not enough physical danger. Merle and Daryl start swinging at each other, and when they brought in the collared walkers, I thought, how long until this goes completely pear shaped, and Merle and Daryl slip out? Which might ultimately be a conscious choice, because Mayberry is such a total joke.

The scene tightened considerably when the smoke bombs were thrown and everyone ran screaming through the mist, walkers unleashed, the fragile sense of control broken. The Governor walking slow out of the smoke was an image, I’ll grant you, a very good one. But it’s also an image of what the heck is the problem with the Mayberry sequences: who the hell are these people? We’ve got 75 or so folk living here in Mayberry, and all we know about them is that they can shake their fists unconvincingly when brothers are to fight to the death. Sure, okay, maybe the Gov has gotten them through some hard times, but don’t they have, like, actual personalities somewhere behind the mob? Seriously, they’re going to try to storm the front gates to get out into the zombie apocalypse? 75 isn’t a lot of people. That’s half of your Dunbar’s number, and after what, a year? living together, there are no strangers anymore. There’s no anonymous arm shaking. There’s no packing the car and honking at the sentinels to let you out. That makes as little sense as how little Andrea and Michonne seem to know about each other after seven months – seven months! – on the run together. Seriously, why does Michonne scowl when Rick asks if she knows Andrea? Other than that’s the only thing the writers let her do? Bah.

So the Governor walks out of the mist and I think, yeah, I see what you’re doing. Mayberry isn’t a real town, it’s propaganda. This is an inflammatory analogy, but it made me think of Leni Reifenstahl talking about making Triumph of the Will: there was just Hitler, and the people. One man and the state. A less inflammatory analogy would be Lord of the Flies, with the great mass of undifferentiated boys who acquiesce to the will of the only people who matter, the ones in charge. That is totally fine as a metaphor for societal ethics and leadership, which is pretty much the decomposing heart of most zombie fictions, but often reads poorly as a narrative about real characters. Mobs ain’t people.

You’ve got this ongoing civic crisis going on, a boots-on-the-ground version of whatever civic crisis we’ve got going on today. And, given that one of our current civic crises is people (mostly white men between the ages of 20 and 50) shooting their fellow citizens en masse, the whole exploration of white men between the ages of 20 and 50 having their leadership styles completely fall apart feels pretty topical. The world of The Walking Deadhas put guns in the hands of every citizen, including tiny badass Carl, and what they are getting for their gunnish preparedness is most of the living being killed by other living. Seriously, when was the last time someone died from a zombie? T-Dog?

I did enjoy a lot of the everyday stuff back at the prison, like Carol’s discussion of her late abusive husband, and how Daryl’s relationship with his brother is similar. And her little reaction shot when she learns that Daryl has run off with Merle just gutted me – man, that actress is good. I loved the mail holder with Asskicker emblazoned on the side. I keep worrying every time I see that blonde girl and Judith, because I feel like they are swanning around being adorable, and adorable is a huge freaking bullseye. And because I wrote most of this and then got way to busy to finish it before Homeran, I’m just going to start into that.

So, we’ve got two leaders losing their shit, Rick and the Governor, and it is making me really bored with Rick’s problems, and question his leadership. Daryl stepped in in the last power void, and he was smart and competent, and now Glenn has done the same. Wait, why is this a Ricktatorship again? Why does Santa/Gandalf keep delivering these homilies about how Rick has gotten through the hard times with his wistful, rheumy eyes? And Lincoln, man, he seems to think that sweating profusely is a good telegraph for trauma. The dude who plays the Governor is doing a better job with his insanity, especially considering the dialogue he has to do it with, and Mayberry continues to bug. Omigod, he shot a dude in the street! Where have you people been for the last year? At a point it just gets to be bad writing. And Andrea, ugh.

Given how loony Rick has become, I have a very hard time tracking his motivations. Seriously, it is self-evident that your group needs more people, especially because you know the Governor is going to come at you. I guess I’m cheered a little that the writers are treating Maggie’s sexual assault by the Governor as exactly that, but I would like to know what the hell is going on with Glenn and what his motivation is supposed to be. Seriously, this show cannot handle sexual politics at the best of times; they should step away from that plotline as quickly as possible. I was really loving the pedo-Romanov-mustache dude in the last two episodes – they gave him some really great work – which should have been a sign that OMIGOD YOU KILLED KENNY. Maybe there can only be so many racist rednecks on the show, just like there can only be one black dude. With Merle on his way back, you can do the math.

But, whooooo, that ending was a treat. The Suicide King had the problem of its action sequences being mostly crap – and action sequences are where this show really kicks ass – so it was pretty great to see the Governor’s assault on the prison in Home. And I got to be smug about how the zombies are being used in this show, as a sort of violent rhetorical device about how fear is used by the powers that be against the body politic. They’re a tool, like calling the Rickocrats terrorists at every opportunity, like running bullshit about how the Governor is “out on a run”. (Andrea, seriously, stop being so dumb.)

I know this is not going to happen, because the Governor and Rick have been pegged together too hard – it’s too much about their whole doppelganger deal – but I would completely love it if Rick took one in the eye, and then the Rickocrats formed an actual democracy and defeated the fuck out of the Governor and all his dictatorial bullshit. Zombie stories have this tendency to run to justified dictatorship, because obvs a society can’t deal with a threat to it without some self-important lunatic telling everyone what to do. Even though the storyline is making feints in the direction that this might be bad – the whole incompetence of the Mayberrians being the evidence – with how devoted they are to Rick being the main character, and therefore inviolate despite being full of crap, it’s probably just not going to happen.

Dead Inside: Do Not Enter: Notes from the Zombie Apocalypse

Recently, I said some stuff about the epistolary novel being dead on arrival, which has more or less been proved true with this book. In a ba-dump-tss kind of way. I hedged that the epistolary novel has been hanging on in Gothic-slash-horror longer than in straight up fiction, so I get to revel in my rightness, as usual. The confirmation bias rules. 

  Dead Inside: Do Not Enter: Notes from the Zombie Apocalypsewas crowdsourced by the folks at Lost Zombies. It seems to be a more specific kickstarter for a zombie movie, pulling together shaky hand-held found-footage stuff from the zombie apocalypse (which, you may know, is occurring now) and running it into a sort of narrative. There’s a timeline and a frame narrative here: a backpack stuffed with all of these notes from the zombie apocalypse taken off of a 10 year old girl who had been bitten and put down. I pretty much hate the editorial timeline, which runs the usual American panic about quarantine camps in a way that is both unlikely and annoying to me. 

I just spent more time than was wise checking the history of quarantine/isolation and in modern times, there is very little history of anything but the isolation of specific individuals while contagious, let alone huge whack camps of sick people set up, filled, and turned into zombies in days. Seriously, bureaucracy is an issue, and always has been. (I highly recommend checking out the case study of the historical Typhoid Mary. Why, yes, I have just linked to Wikipedia. You can shut up, Internet.) Especially when the illness is widespread and easily contagious. But whatever, Americans, have your panic about the gumment. It’s not that I think you’re wrong, exactly, except for how you’re wrong exactly. You know? 

But the notes from the apocalypse here are wonderful. Or, um, not wonderful, but a good mixture of heart-breaking and funny and mean. Not long ago I read Art Spiegelman’s In the Shadow of No Towers, which is his reaction to 9/11 in the days and weeks following the event. The thing that was so surprising to me, ten years since the Towers fell, were the stories about people being thoughtless, callous dicks. Seriously, Art, why are you freaking out so much? I mean, two planes have just vaporized two of the largest buildings in the world in an ugly symbol of cultural warfare, but you need to get ahold of yourself, man. We run our narratives from when the whole cataclysm crashed over us. 

I mean, how often do I relate that, when my sister called me when the first plane hit, from an office in Midtown, totally losing her shit, I was stupidly blase? It has to be an accident or something, like that time in the 40s when that little bi-plane hit the Empire State. There were hundreds of people on that plane! She yelled. The horror cracked a little, but I still didn’t get it until I got sucked into the CNNmageddon, the second plane, the falling, the ten years down the road where we’ve elided our shitty, less than empathetic responses. I don’t know what note I would have written at the time, but it might not have been awesome. 

Mum,
Morwenna called about some plane crash not far from where she works. She’s okay but freaked out. You should probably call her when you get a sec. And you’re out of dog food, btw.
♥,
Ceridwen

So the occasional mean-spirited “I never loved you and I’m glad you are now one of them” notes felt true, if ugly, an artifact of our sometimes crappy instincts in trauma. I mean, trauma isn’t exactly ennobling. 

they weren’t bitten, I just told you that so it would be easier for you to leave them.

HELP Fuck you!

There are sad notes and funny notes and notes about typography.

there r three of them inside. if you kill one take a tab. tab one is pulled, with the note: things got bad. tabs four and five are drawn in in another color
CLOSED ZOMBIES. Are you fucking kidding me? Warning about zombies in comic sans? What is wrong with comic sans? I blame all of this on comic sans

This is solidly a half-hour book, something you should put down fast with a bullet in its brain before it turns. These sort of found-objects collage things rely on you, the reader, to fill in gaps and create narrative, the way the social animal in us does, and I can entirely see being in the wrong mood for this, thinking too hard about specific instances, and generally having this frame narrative not hold together. But I really enjoyed the whole existential Marco Polo that went on, people scrawling notes to one another as the end of the world went down. My favorite in the collection is this:

I'm hiding in the attic you fuckers if you could read this you could get my ass

The worst thing about zombies is that they are illiterate, my friends. Boo yah.