The Midwich Cuckoos: “Bad Things” and “In This Together”

I didn’t know what to expect going into the newest BBC adaption of John Wyndham’s 1957 novel, The Midwich Cuckoos. The previous two adaptions — one in the 60s and the other by John Carpenter, of all people, in the mid-90s — were uneven and didn’t quite catch the vibe of the novel. The 1960 version, retitled The Village of the Damned, came the closest, I thought, managing to capture the eerie sameness of the Children and their intense relationship with Zellaby, but it, probably inevitably given the runtime, flattens the motivations and horror of Zellaby’s final act. With a television series there is an opportunity to really dig into the implications of an alien invasion narrative that positions our very own children as a racially constructed other, and then blows them the hell up in Darwinian “self-defense”. The themes of The Midwich Cuckoos could quite easily map to contemporary concerns like reproductive rights, the mis/treatment of migrants and refugees, homegrown right-wing terrorism, or even the ongoing genocide playing out in Palestine.

Alas, that’s not what happens, at least not in the first two episodes, “Bad Things” and “In This Together.” These first two episodes cover the Dayout, in which the entire town of Midwich was rendered unconscious, up to the birth of the children conceived that night by every pregnancy-capable person in the village. (I should say that the Dayout is how the people in the novel refer to the event; the adaption sensibly changes this to March 6, which is how people would refer to it. 9/11, J6, October 7: we often refer to calamities by when they happened.) In the novel, this opening section has all the elements of a farce at times, relayed in a wry, lightly satirical tone. The narrator himself is an outsider, and his description of the town and its denizens mockingly affectionate. The town itself is described as consummately English in a sleepy, uninteresting sort of way, and the townsfolk have the kind of insular mistrust of outsiders borne out of living in each other’s pockets their whole lives. Wyndham excels in creating a sense of place, painting a portrait of its people, so that when the shit starts hitting the fan, the reader has a solid heatmap of the societal architecture the town.

The fist episode, by contrast, does not do an exceptional job of creating a sense of place, of community. We get some scenes where various folk telegraph their backstories in obvious ways: a couple moves into Midwich from maybe London, there’s some tension with her family because she’s white and he’s Black; a therapist has a sullen college-age daughter who snarks on her when she goes to a date in Birmingham; a taciturn cop has a beatifically pregnant wife and a sassy sister-in-law; and so on. None of these people have anything to do with each other, which I think just blows the whole way Midwich works as a microcosm of England itself. The book is called The Midwich Cuckoos, because the place itself is important, and then Wyndham lays on its Englishness with a trowel to make sure you really get it. And absolutely, that sort of town doesn’t really exist anymore so the scenario requires updating — the series cast is racially diverse, which is correct — I just thought that update could be more interesting. These characters have the most drearily obvious motivations and character traits — taciturn cop is taciturn! his pregnant wife is surely marked for death! the therapist’s daughter will be a problem later! — which makes everything that happens inevitable and therefore dull.

My biggest problem with the way “Bad Things” depicts the Dayout, though, is the tone. The opening of the novel is wryly funny in an understated way. The way the military tests the boundaries of the affected area by walking in soldiers who then pass out and have to be dragged back out gets increasingly farcical, as is their attempt to lower a cage of ferrets into the town, you know, for science. His description of how the townspeople come to understand that everyone is pregnant is similarly wry, but in the way that humor often covers for things that can’t be talked about. This is how the narrator describes what must be a number of self-induced abortion attempts:

One not-so-young woman suddenly bought a bicycle, and pedaled it madly for astonishing distances, with fierce determination. 

Two young women collapsed in over-hot baths. 

Three inexplicably tripped, and fell downstairs. 

A number suffered from unusual gastric upsets.

It’s oblique but winking, discussing unmentionable topics by coming at them sideways. The way Wyndham alludes to these abortion attempts suggests whole unspoken lives, almost a metonymy of the secret lives of women. The town meeting where the women discuss the pregnancies is extraordinarily sensitive to the concerns of women — much more than I would expect from a writer of Wyndham’s gender and generation.

In the series, by contrast, the fact that all the women have fallen pregnant is shown through them all cradling their bellies in the universal sign for “I’m preggo” while smiling big happy smiles, which I absolutely hate. There isn’t the dawning horror and rumors, nor much acknowledgement of the hardships ahead for the underage and unwed. The town meeting is an excuse to manufacture some solidarity I don’t buy. A couple women decide to continue the pregnancy for their own reasons, and those reasons are given voice: a woman who was told she was infertile; a religious woman; whatever the therapist’s daughter was on about. A much larger group opts to terminate their pregnancies, but something, presumably their unborn children, forces them to leave the clinic. No one gives voice to how fucking horrifying it is to be forced to carry an unwanted pregnancy. Given the current political climate, there is an opportunity here to talk about enforced procreation and how seriously that sucks, but we skip right over that to scenes of heavily pregnant women who seem to be pretty chill about gestating a brood parasite. It’s not great, Bob.

I did like the second episode, “In This Together,” better than the first. I thought there was some attempt at more interesting camera work — the first episode seems to be filmed in small-town-procedural-o-vision — and the director does a decent job of lingering on the pregnant body in ways that make it seem uncanny or unnatural. There are a couple scenes which show gravid bellies roiling with the unborn child, which made me flash on my own pregnancies, the times I could see a foot or an elbow protruding through my skin. And I wasn’t even gestating an alien; that’s just what happens. Pregnancy is a terrifying time, ripe for horror, and the second episode does touch on some of that.

All in all, the first two episodes of The Midwich Cuckoos ended up being a rote and uninspired, a series of squandered opportunities. Given that episode two is better than one, I have some small glimmer of hope this series won’t be a total wash, but I’m not holding my breath.

The Last of Us: Infected

The trouble with being a week (or more) behind on my self-assigned reviewing project is that I was happily doing some thinking about “Infected”, the second episode of The Last of Us, when I got hit with episode three, “Long Long Time”, which is serious gut-punch. The latter is the kind of story that post-apocalyptic narratives are uniquely suited to tell — strip out society and focus hard on fragile, beautiful human connection — but, for whatever reason, doesn’t. So. I’m going to do my best to muddle through some thoughts about “Infected”, but know that my heart isn’t quite in it because Frank and Bill broke it.

One thing I didn’t mention when talking about the pilot episode was the cold open. The entire series opens on a 1960s talk show panel discussing one of the panelist’s new book, something apparently about the dangers of infectious disease in the age of air travel, and the prospect of a pandemic. I was rueful when one scientist talked about how a disease could move from one side of the globe to the other “in a matter of weeks” — surely it’s faster than that now — but then I realized that Covid-19 did indeed take weeks, sometimes months, to get all around the globe, infection rates and incubation periods being what they are. I was just talking to a family member about the beginning of the pandemic, and Minneapolis shut down on the Ides of March — March 15. We weren’t locked down here, at the top of Lake Superior 200 miles away, until the day after St Patrick’s Day — March 19. Four days, 200 miles. This is all a jillion times faster than when the Black Plague landed in Europe, in Italy, in 1347, and took almost five years to travel to northern Russia.

Then the other epidemiologist (played by the charming John Hannah) chimes in: I’m not scared of viruses or bacteria, he says, what really worries me is fungus. He then goes on to describe in loving and terrifying detail what the cordyceps fungus does to ants. The whole vibe of the room changes. The audience goes from laughing at the moderator’s stupid jokes to watching in stony silence as he talks about the annihilation of the entire human race. It’s a pretty great opening, because while obviously it’s there to infodump how the zombie pathogen works in this story, it also seeks to disarm an audience which is weary of pandemics in general, and zombies in specific. I did it myself while watching: yes, yes, we all know how air travel will change the way diseases move through the population; you sweet summer children have no idea. Hannah’s little monologue really gets into the terror of the fungal infection — being piloted and replaced by an alien while you remain locked in your own body — while explaining to a pandemic-weary modern audience why we should sit up and take notice.

The cold open in the second episode doesn’t so much explain as illustrate, profoundly and horribly, how this fungal zombie infection is Not Your Daddy’s Zombie Virus. We open in Jakarta two days before the opening of the first episode. An older woman — a mycologist — is having lunch at a café when some cop-types escort her to … well, it’s not entirely clear. A government facility? There is a split second showing a sign giving advice about how to deal with SARS, which definitely dates the proceedings. She’s shown a slide of something which they claim came from a human, but she pushes back: cordyceps cannot infect people. She’s then sent into a pressure-negative clean room to inspect a body. She cuts near a bite mark on the body’s ankle, which reveals fibrous strands, not the usual blood and muscle. When she opens the cadaver’s mouth, fungal spores reach out, straining in the air towards her. She reels out of the room, clearly horrified almost to the point of panic.

This actress did such an amazing job. Like most of the audience for The Last of Us, I don’t speak Indonesian, so she had to convey her emotional state through body language and her carefully expressive face. You can see it all: her confusion and fear when she’s picked up, which segues to a casual professional confidence when she snaps into scientist mode. So when we see her shakily drinking tea and quietly, calmly suggesting they should firebomb Jakarta, you know exactly how fucked up everything is. Like the 1960s talk show, this isn’t really telling us anything new, except in the minutia. We’ve seen the clickers at work in the pilot, and we’ve already gotten the scientific rundown. There was some mention of flour mills in Jakarta in the first episode, so this is a confirmation of that location as ground zero for the infection. But this sequence put a face on what could be dry facts: This pathogen is so terrifying an expert in mycology suggested firebombing her hometown. Even then, she knows it’s not going to work, and asks to be returned home, so she can spend what little time she has left with her family. Oof.

After the cold open of second episode, the narrative continues with Tess, Joel, and Ellie outside of the Boston QZ, moving towards a meeting with the Fireflies so Joel and Tess can pass off Ellie, and move onto whatever bullshit they have going on. This part of the episode definitely had the feel of a video game. Encounter an impediment; work around the impediment. Tess and Joel discuss going the long way or the short way. The long is, of course, the safer. There’s a fair amount of crawling over things and working around obstacles, like the kind of thing you’d find in a video game. They inevitably end up going the short way after the long way proves blocked; the short way is through the Bostonian Museum, a (fictional) museum which appears to be about colonial Boston. We get our first up-close look at a clicker who’s been overtaken by the fungus for years, and these zombies are definitely residents of the Uncanny Valley, their faces covered with mushroom frills, blind, and smelling. Their blindness makes them seem less worrisome than your usual Romero-style zombie — stay silent and out of the way — but once they hone in on your location, they are significantly harder to kill. We also get some important exposition about the clickers. Apparently those fungal fucks are connected underground, so that if you disturb the wrong thing, it’ll pluck the unseen network like a spider’s web, and draw clickers from miles around down on your location. (Surely this won’t be necessary information later.)

Ellie is alive with wonder and curiosity about the world outside the QZ, and fascinated by the remnants of a modern world she has never lived in. Sometimes recklessly so: She tells them she was infected with cordyceps when she broke into a mall which had been declared off limits. (She also claims she was alone, and that is surely a lie. As I mentioned in my first post, I don’t have knowledge of the game to fall back on, but seriously. No one underlines how alone they were in fiction unless they weren’t.) Ellie’s delight with the world, even the ravaged, decaying parts, is in contrast with Joel & Tess’s world-weariness and trauma. I find this is a common tension in zombie narratives (and post-apocalyptic stories more in general): the new generation, the one born after the death of the modern world, has very different instincts than that one who watched that world die. Boston isn’t a cenotaph for Ellie, not a marker for the death of modernity, and modernity itself is something between a tall tale and a myth.

So. A totally decent episode which was more about setting up necessary exposition than hard-core interpersonal interactions. I mentioned Colson Whitehead’s Zone One last week, how he builds a taxonomy of survivor recollection. The Silhouette is for people who you don’t intend to be with very long, just a simple sketch of where and when. The Anecdote is for more long-term of one’s short-term companions; this recounting will get deeper into details. The Obituary is the real story, with blood, snot, and tears. The last episode was Joel’s Obituary. It showed us who he lost and how utterly devastating that was. In this episode, he barely, barely, gives Ellie a Silhouette. She asks him not very intrusive questions — the kind of thing you’d ask someone in a waiting room — and he answers “pass” to more than a couple. Given his resolve to stick with her at the end, it’ll be interesting to see him thaw towards the more intimate modes of recollection — and she him.

The Last of Us: When You’re Lost in the Darkness

However many years ago (many), I diligently rounded up every The Walking Dead episode as it aired. It was in the doldrums of season 3, so I did a lot of bitching, but it was still a fun exercise. I know I’m super bad at follow-through when I assign myself homework, but I’m going to make a stab at it with HBO’s newest zombie show, The Last of Us. Already I’m off to a great start, because it’s been a solid week since the show premiered, and they’ve already aired episode two. But to begin my chatting about the first episode, I’m going to make some disclaimers and talk about zombie tv, ok? Ok.

The Last of Us, like The Walking Dead, is based on preexisting media, this time a video game instead of comics. I had read up to the second compendium with The Walking Dead — roughly when the prison is breached — but I don’t have that kind of background here. I’ve never played the game, so I don’t have any particular feelings about this casting choice or that. I do know that the usual suspects are mad about Black people existing and whatnot, but those types can dry up and blow away. I’m going to take the individual performances as they are, and not as some perfect 1:1 version of the video game. I totally get having things in your head if you’re familiar with a specific narrative, but that’s not where I’m coming from. Moreover, perfect fidelity to source material is not my metric for success. One of my favorite film adaptions of a book — and, coincidentally, another zombie narrative — is Pontypool, based on the novel Pontypool Changes Everything by Tony Burgess. The film uses only one of the intertwining plotlines in the novel — which are alluded to in brief, weird interludes — because an attempt to portray everything that happens would get diffuse quick. The narrative’s simplicity makes it a stronger film.

So. The opening of The Last of Us is very much what Colson Whitehead, in Zone One, described as the Last Night. It’s the last day of normalcy before the world falls away and everything changes. As the wry narrator in that novel observes: “At their core, Last Night stories were all the same: They came, we died, I started running.” Whitehead’s ironic dismissal is a sort of inversion of Chekhov’s old saw from Anna Karenina: “Happy families are all alike; every unhappy family is unhappy in its own way.” The unhappy beginning of any zombie story is the same: they came, we died, etc. I say ironic, because however distanced the reader is by narrative bracketing or other literary tricksiness, those Last Night stories are individually, personally gutting. Every Last Night story is about someone losing everything, often violently. That zombie stories flatten this trauma to some snatched keys and a locked bathroom door speaks to the emotionally insulating power of the genre trope, something writers have to consciously write against.

We first meet Joel and his daughter Sarah on the morning of his birthday. Sarah’s got all the poise of a child who’s had to keep things together because her parents won’t — or can’t. The mother is absent — I presume dead because there are still pictures of her in the house — and Joel seems to work too much. He promises he’ll be back in time for them to celebrate his birthday, but this is inevitably not the case. We then follow Sarah through her day: she goes downtown to fix a watch with (unknown) special significance; she visits with the neighbors she finds affectionately annoying. During these mundane tasks, there’s this thrum of disquiet. The wife of the man who fixes her watch hustles her out of the store, telling Sarah to get home before she hurriedly closes up. In one of the more unsettling scenes in the pilot, the catatonic grandma at her neighbors’ goes through unnatural facial contortions, but we only see this out of focus behind Sarah’s turned back. Sirens blare in the distance constantly.

This opening does such a good job of showing a normal that is just on the edge. Sarah keeps listening too long at things in the distance, or seeming watchful in moments that aren’t overtly wrong. A nice detail: when her father eventually turns up, he remarks that she finally locked the door, something she apparently never does. A lot of Last Night narratives don’t linger much in the moments Before. A good example would be Zach Snyder’s Dawn of the Dead remake, which has the heroine witness the bloody murder and reanimation of her husband in the first minutes, then never much fusses with her grief; indeed, I don’t believe he’s mentioned again. But The Last of Us almost gives us an Obituary, in Whitehead’s taxonomy of Last Night narratives: a tale told to the intimate, with a full accounting of the loss. The other two possible modes are the Silhouette, for those to whom no connection was felt, and the Anecdote, suitable for large groups and the more long-term of the short-term traveling companions. (These distinctions will come in handy when talking about how Ellie and Joel interact, later.)

The day winds down quietly. They have cake and fall asleep in front of the tv watching a movie borrowed from the neighbors. This peaceful tableau is interrupted by a call from Joel’s brother, Tommy. Tommy’s gotten himself thrown in jail in Houston for assaulting someone, and Joel goes to bail him out, leaving a sleeping Sarah. She wakes up later to the sound of helicopters and distant booms. When she goes next door to investigate why their dog is out, she finds a blood-soaked kitchen with grandma feasting on her daughter’s body. Joel and Tommy return and order her into the truck, at which point they race off, trying to get out of the city. In their mad dash out of the city, there’s all manner of unsettling shit going on, but just over there, and then you’re past it. When Sarah is eventually killed — you can see this coming a mile away — it’s at the hands of a soldier, not one of the “clickers” (as the zombies here are styled.) He clearly gets orders to kill the two civilians over his walkie, shooting at them as they run away. This sets the themes for the rest of the episode: the government cannot be trusted, and only people working through mutual aid and community organizing are going to get anything done.

The narrative skips ahead 20 years; the location is now Boston. We don’t immediately catch up with Joel. Instead, we follow an unkempt and dirty child as he makes his way through the wreckage of modernity. I immediately got all excited because I’ve been working on a catalogue of zombified children, and this kid seemed stumbling and glazed enough to register as infected, if not a full-blown zombie. He’s allowed into the Boston FEDRA QZ (Federal Disaster Response Agency and Quarantine Zone, respectively) but strapped down to a wheelchair, The Girl with All the Gifts style. A woman speaks gently to him while he’s given a shot. We catch up with Joel after this sequence: He’s loading bodies into a pyre when a woman working alongside him balks at putting a child in the fire. It’s the boy from earlier; he must have been euthanized. I suspected that was what happened, but now I know, and without a lot of arm-wheeling. There’s a lot of nicely compact storytelling going on without a lot of fuss, like government-style posters on the wall which explain how the location of bite relates to infection time, or the fact that government is now conducted on scraps of paper and a stamp.

We follow Joel through his day. He lines up work for the next, talks to a guard who turns a blind eye to his smuggling, and tries to contact his brother, who is apparently the other half of the supply chain. Tommy’s been radio silence for longer than usual, and it’s making him and his girlfriend Tess nervous. Along the way we get a good cross-section of life in the QZ. The FEDRA administration of the QZ is apparently dystopian enough to have an organized resistance against them, a group called the Fireflies. When a deal of Joel’s falls through, he ends up grudgingly agreeing to take a young girl to a Firefly location outside of the QZ, at which point he’ll have what he needs to find his brother. This marks Bella Ramsey’s entrance into the narrative. I sincerely love a foul-mouthed sass, and Ellie’s character is that plus some. The Fireflies believe she’s important, though the not so hidden football is that they believe she’s the key to a cure. (There will be more on this later.)

On their way out of the QZ, they come in conflict with the guard Joel is friendly with. This confrontation was similar enough to Joel’s run-in with the soldier who murdered his daughter to trigger a pretty healthy rage response. He ends up beating the guard to death, while Ellie looks on in horrified wonder. Everyone completely does their jobs here, especially Ramsey, who manages to convey a lot of complex emotion. Joel’s violence on her behalf registers almost as a form of affection: he is willing to kill to protect her. I’ve often said that violence nurtures domesticity in zombie narratives, often paradoxically, and that’s not always or often a good thing. Largely this takes the form of white men murdering folk because of some high-handed ideal which crumbles the minute you look past the soundbite (pun intended). But here it’s much more nuanced than most. Ellie and Joel both have their motivations, which ultimately lock together. He’s still grieving a daughter; she’s never had a parent, let alone baseline affection from the adults around her. They don’t lock together here in the first episode — that would give short shrift to their very real trauma — but you can see how they might.

All in all, I was well pleased with the beginnings of this story. My kid, who is a video game nerd, was a little dismissive when I asked him if he’d watched this. “The video game is trying to be a movie,” he said, “so it makes sense the adaption would work.” While that definitely gave me food for thought about the aims of both genre and medium, it didn’t crimp my enjoyment. Inevitably, the take-home is that mushrooms are fucked up, a sentiment I can get behind.

Zombie Children in The Walking Dead

ETA: At the very end of this list, I say out loud: there’s no way there’s going to be a zombie child in the last whatever dozen episodes left until the end of the series. So of course, there was just one in episode 5 of the 11th season, “Out of the Ashes”. Lol, assholes. I’ll add that in later.

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I started trying to enumerate child zombies in movies when I watched the second Resident Evil movie, which has a whole classroom full of zombie kids swarm and then drag off one of the characters. I was so surprised by this: I couldn’t think of many movies that have a single child zombie, let alone a whole freaking classroom full of them. (Since then, I’ve identified two other films with classrooms full of zombie children: Cooties and The Girl With All the Gifts. It only makes sense that pedagogy intersects with zombified children when you think about it.) I started writing a post about undead children in film, but when I hit The Walking Dead, the post started getting unmanageable. So in the interests of sensible essay length, I’ve rounded up the instances of zombie children in The Walking Dead here instead.

I do think it’s notable that there are only a handful of zombie children in the entire 11 year run of The Walking Dead. Certainly, some of this has to do with what a pain in the ass working around the restrictions placed on child actors can be. Imagine a kid has to sit for 2 hours of makeup, how much time is even left in front of the camera? If someone is going to write a zombie child, it’s going to be to a specific purpose, otherwise why deal with the bother. Still feels a little weird there are so few, and none since the 6th season. Below is my list of zombie children we encounter in The Walking Dead, in chronological order.

NB: I have excluded teenagers from this list (which would bring the count up by another maybe 8-10) because I feel like an adolescent is a different thing than a straight up child, both practically and metaphorically. Likewise, I wouldn’t have included any undead babies, but there isn’t a single one in the entire run, so I didn’t have to worry about it. I’ve included two children who die in-narrative but don’t zombify because I think their story intersects with the themes you see with other undead children.

Unnamed child, “Days Gone By”

Though the series ends up having very, very few child zombies in its 11 year run, the very first zombie we encounter in the entire series is a child zombie. The cold open follows a man in a sheriff’s uniform and car pulling up to a highway gas station. (This is Rick Grimes, but we don’t know him yet.) He walks through stalled cars and the detritus of human habitation towards the gas pumps, where there is a sign hanging that says “No Gas.” He hears the patter of footsteps, and bends down to look under one of the cars. Little feet in grimy bunny slippers walk along, and we see a hand come down and pick up a teddy bear. “Little girl,” the man says, over and over, telling her he can help her. She has her back to him, and long blonde hair like the original zombie child, Karen from Night of the Living Dead. When she turns around, it becomes clear she’s dead, her lips torn away to reveal the silver braces on her teeth. She growls and starts towards him; he shoots her into her second death. She lands on her back and the camera cranes up over her now lifeless body in the grass.

There’s definitely an element of shock value to this scene, not in small part because it depicts a severe transgression: thou shalt not murder children on screen. However, I think this whole scene would run very, very differently if the child were anything other than a blonde white girl. Small town cops have a long history of facilitating the lynching of Black children, from Emmett Till, who was 14, to Tamir Rice, who was 12. The fact that Rick had to shoot down a pretty white blonde girl shows you exactly how out of balance the world has become. On the one hand, The Walking Dead does a pretty terrible job of addressing race overtly — for example, Merle Dixon’s racist monologues are so on the nose as to be embarrassing, and only partially redeemed by Michael Rooker’s expert delivery. On the other, in scenes like the first one, they know exactly what their choices mean to an American audience. Oh my god, you killed Karen.

Maybe this is something of a sidebar, but the scene directly after Rick kills the child opens with Rick’s deputy partner Shane delivering what he describes as a sermon on the perfidy of women. He describes his irritation with a woman in his life who apparently doesn’t turn off lights when she leaves the room. (Is this a stereotype of women? I feel like I’ve never heard that before.) He then disquisitions about how this makes her a hypocrite when she becomes upset about global warming. He relates to Rick all the bon mots he would have delivered had he not respected women so much or somesuch. Rick politely refuses to engage, but then seconds later, castigates his wife Lori for criticizing him in front of their kid. “The difference between men and women? I would never say anything that cruel to her, and certainly not in front of Carl.” This is probably outside the purview of this essay, but there is a lot to unpack here i/r/t gender roles, children, etc.

Palmer children, “Torn Apart” webisode

These zombie children are almost a sight gag — they are wearing party hats when they leap out and devour their neighbor — but contextually, there is some commentary on domesticity going on. We are first introduced to them (we can hear them banging upstairs) when a man breaks into his neighbor, Mike Palmer’s house to find a gun. The neighbor appears and threatens the interloper Andrew with a gun, then asks him what he’s looking for. “Guns,” says the man, at which point the neighbor delivers a sneering monologue about how Andrew always looked down on him, but who needs real America’s guns now, eh? Mike also explained that it is his birthday, and he already had to kill his wife, but couldn’t bring himself to shoot the kids. He counts out the bullets — one for the dog, two for the kids, one for me, etc — then turns the gun over to the man, who shoots him. By counting out the bullets like that, Mike implies Andrew should put the kids down as well. We eventually see the kids when Andrew returns to find the neighbor’s car keys. They attack and kill him, meaning he obviously didn’t carry out the neighbor’s dying wish.

Andrew is part of a little domestic melodrama going on next door, which includes him, his ex-wife, their children, and his current wife. Though he and his ex-wife have a chilly peace, he’s overbearing with the kids, shouting them down with little reason. Mom accuses him of being out of touch because he’s a weekend-and-holidays parent. The step-mom dies, reanimates, and tries to murder her step-kids, at which point his ex-wife and the mother of the children puts an ax in her skull, telling the step-mom to “stay away from my family.” All of this is incredibly on the nose. Divorce and remarriage are existential threats to the children. Absent fathers shirk their responsibilities to their own demise.

Honestly though, I don’t want to overstate, because there is a lot of morbid humor in a deadbeat dad getting attacked by birthday-behatted kiddies. In the end, the mom sacrifices herself so her kids can live, and eventually becomes the first zombie Rick Grimes encounters (but the second we see on screen), the so-called bicycle zombie in the park.

Sophia Peletier, “Pretty Much Dead Already”

Carol’s pretty blonde daughter, Sophia, provides all of the motivation for The Walking Dead’s annoying second season. She’s chased off in the first episode by walkers in a herd that passes them by on the highway. The group goes after her, and are taken to Hershel’s farm once Carl, Rick’s 12 year old kid, is shot by accident. (I only mention this because it feels like a parallelism: Rick’s son is imperiled at the same time Carol’s daughter is in missing, making danger to children something of a theme.) Hershel is high-handed and superior through the whole season, delivering sermonettes on the humanity of the walkers and asserting his land rights whenever someone says something that bothers him. I get it, on a level. We’re living through a brutal pandemic, and many, many people are making public health into a private rights issue, which is part of what Hershel is doing here.

In the last third of the season, it is revealed that Hershel has been keeping Sophia (and a whole passel of other walkers) in the barn on the property. Rick even knows that Hershel has been keeping walkers in the barn, and no one thinks to check for Sophia. After Rick and Hershel show up with walkers controlled with dog-catchers’ poles, Shane begins ranting angrily about the profound lack of reality driving both Rick and Hershel’s actions. (One of the more annoying parts of season 2 is that mostly, Shane isn’t wrong.) Shane kills the collared walkers before he knocks the lock off the barn and lets all the walkers out. Rick’s group shoots all the emerging walkers while the people too soft to enact violence — Hershel. Lori, Carl, etc — cower and cry. Once all the walkers are dead, they hear a growl from the barn and an undead Sophia emerges. Carol tries to run to her, but is held in place by Daryl. Rick raises his gun, in a parallel with the first season, and shoots the zombified Sophia.

I know this is the expediencies of television, but I literally do not understand why anyone ever gives Hershel the time of day after this disaster. He kept zombie Sophia in the barn for the entire season, while everyone was worried sick looking for her. He knew they were looking for a girl and couldn’t be arsed to check. (Additionally, because of his insistence that the undead are just sick, his daughter Beth is nearly killed by her zombified mother at the beginning of the next episode.) This is a disastrous lack of reality, and Hershel’s delusions have moved from passively dangerous to actively so. After the barn massacre, Hershel flounces, telling Rick’s group to get off his land, and it’s only after his farm is burnt to the ground that he seems to appreciate Rick (or more specifically, Shane) might have been right.

But it doesn’t take long for show to begin justifying his bullshit. Maybe it’s just American middle class theology, which he often spews: He’s the godamn paterfamilias, the head of the family, and all of his choices are the right ones because he’s the only one with the right to choice in the first place. By the time he dies a season or two hence, he’s the moral mouthpiece and kindly patriarch, which is a pretty appalling choice, if you think about it even a little. He kept a woman’s dead child in a barn, and then told her to get off his land once that was discovered. Fuck Hershel.

Penny Blake, “Say the Word” & “Made to Suffer”

Bucking precedent, Penny Blake, the undead daughter of the 3rd and 4th season antagonist The Governor, is a brown-haired white girl. We first meet Penny in a 3rd season cold open: The Governor is brushing the hair of a girl. We never quite see her face, and can hear a soft wheezing. The girl is quiet until hairbrush snags on her hear, tearing a chunk of hair and skin off her head. Then she starts struggling, and it becomes apparent that she is undead. The Governor restrains her, putting a bag over her head, then cuddles with the struggling, growling walker. He tells her that daddy still loves her, then puts her back in the closet crawlspace with some irritation when she won’t settle. (We get this sequence of events in a later episode, with the added detail that he’s been feeding her human flesh, which is one of my least favorite zombie tropes.)

Much of the third season is spent drawing parallels between Rick and the Governor in regards to their leadership styles, so it’s of note that the next scene after Penny’s introduction is the horrible aftermath of Judith’s birth and Lori’s death. It’s Daryl who steps up to direct the group in what needs to be done, while Rick is first catatonic, then runs off into the prison with an ax, presumably to kill every walker he can find. The Governor obviously lost his daughter, and instead of grieving her death, he keeps her murderous corpse in the walls of the house. (I have this thing about houses as embodiments of the psyche, so that tracks.) Rick lost his wife, and instead of caring for his daughter (or son, come to that), he hauls off on a murderous rampage.

Sidebar: There is also something of a zombie kids fakeout later in the episode, when Daryl and Maggie look for formula in an abandoned nursery school. I fully expected zombie kids to pop out the whole time, but the only thing that did was an opossum. (Which Daryl shoots and then says, “Dinner.” Maggie deadpans, “You’re not putting that in my bag.”) Another setup for a zombie child happens with Daryl, Denise, and Rosita are scavenging in an apothecary in the 6th season episode, “Twice as Far.” Denise finds a zombie with a cast next to a pack and play. She runs a flashlight over the wall, where the word HUSH is written over and over. When the flashlight settles on a stationary tub, a toddler sized shoe sticks out of bloody water. It probably would have made sense for this dead toddler to be a walker, but this scene is already disturbing enough, thanks.

The Governor’s zombie daughter meets her eventual, final demise when Michonne discovers Penny. First she thinks Penny is a live child he’s imprisoned, but when it becomes clear Penny is dead — and honestly, wouldn’t Penny reek — she goes to kill her. The Governor intervenes, begging for mercy. It’s probably the most nakedly emotional we ever see the Governor; he is in real anguish. Michonne kills her anyway, which results in a pretty brutal fight scene, during which his fish tanks full of heads are destroyed as well. I don’t think there’s much deeper going on here, other than the Governor’s ties to his past (and therefore his humanity) have been well and truly severed.

The death of another ersatz daughter — this time the girl Meghan Chamblers — also marks the Governor’s severance from humanity, later in the 4th season. After his first assault on the prison is unsuccessful — and he murders a fair number of the Woodbury residents — he ends up in the wilds alone for a time. Eventually he finds the Chambler family hiding out in an apartment building: two sisters, their father, and one of the sisters’ daughter. After bonding with the child and beginning a relationship with her mother, the Governor begins to amass the power and structure necessary to wage another assault on the prison.

The child ends up being his justification for his ruthless megalomania, while also checking his worst impulses: he can’t be too overtly evil or his found family will bolt. His girlfriend appears with a dead Meghan in her arms — Meghan was killed by a buried walker — just in time to see him hacking Hershel’s head off with Michonne’s sword. His unrestrained violence makes him incapable of keeping a family, which is his overt motive for the violence, in a sort of ouroboros. (Obviously, this is so much window-dressing; the Governor is just a psycho.) Which is kinda interesting, because TWD very often implies the exact opposite: Rick is constantly enacting ethically dodgy violent expedience in the name of community or domestic safety, up to, and including, sneak attacking a rival group as a preemptive strike and murdering people in their beds.

Lizzie and Mika Samuels, “The Grove”

Alright, technically, neither Lizzie nor Mika zombify in the course of the narrative, but the dangers of domesticity and fears of and for children are all over their story. Lizzie and Mika are, again, pretty blonde girls who join the group while they are living in the prison. Lizzie is 12 and either a budding sociopath or emotionally damaged by living through the zombie apocalypse (or why not both?) She has developed dangerous and alarming beliefs about the nature of the undead — that they are her friends, that she can hear them speak, that they are just like the living — which she then acts on in increasingly bloody ways. When she was introduced, she’s naming walkers, and when Carl admonishes her to knock it off, saying they kill people, she retorts that people kill people and they still have names.

After the prison falls, Carol and Tyreese end up on the road together with a little found family of Lizzie, Mika, and baby Judith. After finding a pecan farm with a well-stocked farmhouse, they decide to rest for a bit. It’s a sanctuary and relief from their time alone on the road. Tyreese and Carol discuss maybe staying indefinitely while Lizzie spirals more and more into her delusions. She feeds a downed walker, almost allowing him to bite her; she had a complete meltdown and tantrum when Carol kills a walker whom she was “playing” with. Late in the episode, Tyreese and Carol are horrified to discover Lizzie standing over a dead Mika, bloody knife in her hands. She tells them she’s going to show them that walkers are friendly when her sister reanimates. She also implies she’s going to murder the baby Judith, who is lying on a blanket behind her. Carol and Tyreese talk her down, and Tyreese takes her and Judith inside while Carol does the needful with Mika’s corpse.

That night, Carol and Tyreese have a heartbroken conversation about what they’re going to do about Lizzie. She clearly can’t be allowed to be around an infant, but she’s also dangerous indirectly: they realize she was the one mutilating animals and feeding the walkers back in the prison, which eventually lead to walkers breaching the fences. (Tyreese also thinks she must have been the one who killed his girlfriend, but of course that was Carol, who has been keeping that from him.) Though I don’t think anyone voices this out loud, they decide she will have to be killed. Carol takes her out, tells her to “look at the flowers” — which was a self-soothing method she and her sister used — and then shoots her in the back of the head.

This is obviously a different Carol than the one who watched Rick kill her zombie daughter back in season two, and a very different Carol to the one who submitted to an abusive husband in season one. She’s a harder, more violently expedient Carol. She was the one back in the prison who was teaching the children survival skills over the objections of parents who wanted to shield them from the violence in the world. Carol believes that her daughter might have lived if she’d known how to wield a knife, which is why she teaches the community kids how to do so. That one of her students then uses those knife skills to kill another child feels like an unfair irony. It almost seems like a narrative punishment that Carol feels compelled to murder a little girl who looks a lot like her own dead daughter.

There is a similar situation in the comics — one where an older sibling kills a younger one — but it is handled very differently. The adults lock up the kid and then spent the night arguing about what should be done. While they are incapacitated by indecision, Carl sneaks into the place the kid is held and kills the kid himself. Comics’ Carl makes the hard choices he believes the older generation is incapable of, and the episode shows the disconnect between the generation being raised in the zombie apocalypse, and the one whose instincts belong to a different world entirely. That sort of generational gloss isn’t in evidence in Lizzie’s story: it’s more about Carol’s role as a parental figure to children. Since the prison, Carol uses violence to protect domesticity. In “The Grove”, that violence finally turns inward, destroying the very thing it was supposed to preserve.

Noah’s brother, “What Happened and What’s Going On”

This the first and only Black child zombie in The Walking Dead’s run. He is one of Noah’s younger twin brothers whom Tyreese encounters and is bitten by when they return to Noah’s gated community. Little backstory: the group encountered Noah while Beth was being held by former Atlanta PD who have taken over a hospital. When he’s sprung from that situation, Noah tells the group that his family lives in a gated neighborhood not far from the hospital — or they did a year before he was incarcerated. When they arrive back at his neighborhood, Noah is horrified to discover the community is overrun. Tyreese tries to comfort him, but Noah runs directly into his old house.

Tyreese follows and ends up in one of Noah’s brothers’ bedrooms, where one of the brothers is disemboweled and dead on the bed. He’s distracted by a photo of the two boys sitting on a porch swing when the other, undead brother attacks and bites him. He reflexively kills the boy, then sinks down with his back to wall and goes into shock. Much of the rest of the episode shows Tyreese hallucinating various dead characters from the show: Beth, Bob, and, notably, the Samuels sisters as friendly voices, the Governor and Martin (one of the Terminus bad guys) as the voice of regret and recrimination.

The Walking Dead doesn’t much go in for overtly symbolic arthouse stylings, but much of this episode, especially anything having to do with Tyreese, is very much in the mode of a dream sequence, down to an atypically impressionistic cold open. Tyreese has been having a crisis of violence for the last while, reluctant to enact the violence that life in the zombie apocalypse seems to require. In his vision, Martin and the Governor keep telling him that his reticence to kill has instead gotten people killed, while Bob espouses a more cheerfully fatalistic philosophy: everything has happened as it should. The girls tell him that “it’s better now”, which I take to mean, it’s ok that we’re dead and that you’re going to die.

Honestly, I’m not sure what to make of all this, especially with Lizzie Samuels on the side of happy fatalism. The Walking Dead often severely punishes its characters who eschew violence, and this seems like the most symbolically overt example of that. Tyreese doesn’t want to kill, which is what’s necessary to protect the people he loves. As a consequence, he is killed by a reanimated family member, a child and representation of the promise of domesticity.

Unnamed child, “No Way Out”

In this 6th season episode, one in which the city of Alexandria is overrun with walkers, we catch a glimpse of a single child zombie within the horde. It’s possible this lone undead child is the son or nephew of someone on set, like the two zombie children in Romero’s Dawn of the Dead are related to Tom Savini, the effects person. This one zombie child is just part of a mob of walkers, and we know literally nothing else about him. However, given the context, this kid might be more deliberately placed than just crowd scene background. The child Sam sees the zombie child right in the middle of a freakout about the “monsters”, a freakout which ultimately gets him, his older brother, and his mother killed.

Backing up a bit: the Alexandrians have been split up by the invading horde, and Rick and a few others are trapped in Jessie’s house. Jessie is the mother of Sam and Ron, who are about 10 and 16. Sam’s most important on-screen relationship, outside of his immediate family, is with Carol. Sam takes to her early on in her sojourn in Alexandria because she is the source of cookies in her guise as dumb housewife Carol. (Carol’s ability to code-switch, especially in this period, is impressive. She’ll go from ditzy lady to stone cold killer in a second.) But when he follows her into places he’s (and she’s) not supposed to be, what he gets is brutal truths Carol. She clearly doesn’t want to get involved in the life of another child, and she’s constantly trying to run him off while almost reflexively caring for him.

It’s probably also pertinent to mention that both Carol and Jessie have both experienced domestic abuse: Carol in the past, while Jessie’s is ongoing. Carol doesn’t believe she’d still be alive if her abusive husband were as well. She advocates that Jessie’s husband be killed — it’s the only way, in this hard world, to deal with that situation — not in small part because of the effect of the abuse on Sam. After some serious machinations, Rick indeed does kill Sam’s abusive father, which isn’t the thing that puts Sam over the edge. It’s when one of the Wolves breaks into the house and tries to murder his mom (in the kitchen, and in a crazy harrowing fight scene) that he really spirals into his anxiety.

By the 6th season, before the city is overrun, Sam has confined himself to the second floor of the house, unable to function even within the family structure. He leaves food to rot and draws endless pictures of the undead and the dying. “Nothing changes up here,” he tells his mom when she tries to lure him downstairs with cookies. The changelessness of the second floor is broken when Rick carries a bitten and dying Deanna, the community’s leader, up to one of the spare bedrooms. The walls of the city have been breached, and walkers fill the streets. Sam’s mom, Jessie, steps away from their ministrations to Deanna, but she’s harried and barely containing her frustration with Sam’s anxiety. “Just pretend you’re somebody who’s not scared,” she says, and then turns back to the more pressing crisis.

Because here’s the thing: often children hide their crises from their parents out of shame or fear, and at the same time parents are sometimes too caught up with the trouble in front of them to identify and head off the trouble quietly brewing. Jessie knew there was something wrong with Sam, something potentially serious, but there was always more going on around them that required attention, plus his was a quiet, unassuming kind of wrong. Sure, telling Sam he should pretend to be someone else probably isn’t best practices, but by the time the zombies are scratching at the door, she’s out of options.

The group decide to smear themselves in walker guts and slip camouflaged by death through the overrun streets. Sam is terrified, but Jessie talks him into it. They make it all the way to a sheltered clump of trees, where they regroup for their next push through the horde. The minister, Gabriel, is going to take baby Judith to the church, and the rest of the group is headed for the armory. Rick wants to send Sam with Gabriel to the church, but Sam objects: I can do it, he says, entreating his mother to stay with her. Both Jessie and Sam want Sam to be able to handle this so strongly that Jessie capitulates, and everyone head off, hands linked.

But force of will can’t overcome such deep seated anxiety. In the middle of the zombie horde, Sam melts down. He hears Carol in his head telling him the monsters are coming for him, and stops in his tracks. His mother and Rick try to get him to move, come on, Sam, you can do it. When he looks into the zombie horde, he sees a zombie child, about his age, walking within the throng. At this point Sam begins keening, and the zombies close in, surrounding and biting him. In short order, both his mother and older brother are dead. The family is gone in the span of a minute. (Carl manages to get himself shot, again, like when Sophia disappeared.)

The undead child, in this context, ends up being an avatar of Sam’s anxiety. It is his greatest fear made manifest, right before it is truly made manifest. It’s also the ultimate dramatic irony: he was so afraid of become a walker that he did things that made him into a walker. That he hears Carol’s voice when he sees the undead kid ties Carol, again, to the death of a child, though I legitimately do not understand why it’s Carol Sam hears. Sure, ok, she threatened him a season ago, but she’s not why he’s broken from reality. He was abused by his father and was witness to a brutal attack on his mother by a stranger. Of course he’s paralyzed by anxiety. (And I’ve got to say, poor fucking Carol, because they do this again to her when her adopted son dies at the hands of the Whisperers.)

This undead child is the last zombie kid we ever see on The Walking Dead unless, of course, there’s another in the last half of the 11th season, though I doubt that given the further restrictions of Covid on filming. I think it’s interesting that this last zombie kid may or may not be real: he’s more of a psychological manifestation than a concrete actor in the narrative, and pretty subtle for all that. The Walking Dead has done psychological woo dream sequences before — Rick talked to a dead Lori on the guilty-conscience-ma-phone for a whole season, Tyreese hallucinated his dead friends while dying, etc — but they tend to be pretty loud and obvious. Too bad they learned subtlety just in time to never use it again.

ETA: Jasmine and Bobby, “The World Before” & “What We Become”

This one is a little oblique, but bear with me. I rewatched the episodes with Virgil recently because he appears in the last half of the last season, and I couldn’t remember what his deal was. In season 10, he encounters Michonne and some others in a library, where he rescues one of their number from a walker and then runs off. The Oceansiders capture him creeping round trying to steal a boat; he and Michonne have a tense convo; they decide to sail for his island. Once there, they (but mostly Michonne) clear a building of walkers. In the end, they find a room full of hanged walkers, suspended and wheeling their feet uselessly in the air. Virgil comes into the room, picks a shoe off the floor, and replaces it onto the foot of one of the hanged walkers. This is his family, dead and reanimated, hanging from the ceiling. We don’t see what happens, but it’s implied that Michonne puts them down, and then they bury them.

It turns out that Virgil is a nutter, having imprisoned the other members of the island community once he accidentally lead to the deaths of his family. We’re never given the ages of his children, but from dialogue cues, I get the sense the daughter is young, maybe prepubescent. Even less is known about his son. Michonne spends much of the episode hallucinating the road not taken, one where she lets Andrea die and ends up as Negan’s right hand. There’s a way in which this hanged family is also a manifestation of the dangers of getting too hard, too self-interested. There’s something gruesomely ethereal about the way Virgil’s family wheels and sways above the ground, like Dante’s Forest of Suicides. Recall that Dante uses the Roman poet Virgil as his guide through hell in Inferno. Here, another Virgil guides Michonne through horrors.

Unnamed child, “Out of the Ashes”

Whelp, I was wrong about there being no zombie children in the last season of The Walking Dead. The fifth episode, “Out of the Ashes” deals with children a lot, both obliquely and obviously. The cold open is a dream sequence in which Aaron tries to protect his daughter, Gracie, from a number of villains from seasons previous: whisperers, Wolves, walkers, maybe even a Savior or two. (Aaron adopted Gracie after our people, the ostensible good guys, killed her parents in a sneak attack on the Saviors.) The walls are breached, which leads to a discussion about how they don’t have the tools to effectively fix the fence. Aaron & Co head back to Alexandria to scavenge any supplies. There they find assorted Whisperers who have been looting and squatting in the place, which sets Aaron off big time.

Later we see tiny badass Judith training a group of other children how to use swords. She’s distracted by a group of other kids, lead by a boy who must be a little older, taunting a child zombie who has his head stuck through one of the holes in the wall around their community. They’re poking their fingers in the walker’s snapping jaws and pulling out before they get bit. Judith tells them to knock it off, then the older boy knocks her over and tells her she talks too much and that’s why her mother left. Judith pulls a knife and dares him to say that again. He demurs and the group runs off.

There have been a number of scenes with the apocalypse kids interacting this season, and they have mostly been as bad as this one. An episode or so ago, a bunch of tiny badasses, including Judith and Hershel, all sat around playing cards and discussing how their parents don’t want them to worry when they’re out facing near certain death. While I think this is not true to how kids interact, fine. It’s not anywhere near as bad as this mess with Judith and the bully by the fence. Where do these kids come from that they are so cavalier with the walking dead, especially after the walls were breached that very morning, and several community members got killed?

I get that kids can act like immortal, entitled assholes, but this kid absolutely must know the world of hurt in store him both if he got bit, or if any adult found him. That Judith didn’t just cut a bitch instead of threatening to tell Rosita is, frankly, bizarre to me. I know I get down on the show for overuse of violent expedience, but here it is absolutely called for. The stakes are too damn high for nonsense like this to be allowed. Which the show even knows on a level, as that’s what the zombie child more or less symbolizes: he’s what’s going to happen to them if they don’t knock it off, and not just symbolically.

Just to argue with myself a bit: I can see the psychology of why these kids would fuck around with walkers, even while knowing the finding was inevitable. I think a lot of stupid dangerous Tiktok challenges — eating Tide pods, inhaling cinnamon, climbing crates — are the risk-taking behavior of the hopeless. We live in an unstable world, which is burned and parched and buffeted by storm, by plague. Refusing to vaccinate, eating fish cleaner and horse paste, all of these maladaptive performances of “freedom” make climbing up on some crates knowing you’re going to fall look positively benign. At least in that case, the only person hurt is the climber. So, okay, I still think that sequence was badly done — the dialogue — but it probably does capture the cultural moment, such as it is.

Either way, I’m not going to make any more predictions about whether there will be more undead kids on the show.

Coronavirus Diary: Supernatural Episodes 1-3

I, like a lot of wordy people out there, have been wondering what to do to document America in the Time of Quarantine as it happens. I am still working full time, so I don’t have tons of time to devote to such a project, even if I weren’t riding the edge of anxiety and depression all the time. Plus, just about everything is shit: It was my birthday yesterday; today my beloved guinea pig died; I haven’t seen my mom closer than ten feet away in a month. I have no bandwidth for reading anything that offers less than an unequivocal happy ending, so I don’t feel up to going back through my to-read pile of Nebula winners and other thoughtful stuff I have on deck. It’s just not going to happen.

So, you know, I started watching Supernatural. Obvi.

I probably won’t have anything new to say about a show that’s gone 15 seasons and has spawned roughly 8 gajillion reaction gifs. I’m not even watching that closely. But this here may or may not become my shelter-in-place exercise. It’s entirely possible I’ll give it up or try something else next week. That’s fine too. So, without much further ado, here are my scattered thoughts about epis one through three of the first season of Supernatural.

Season 1, Episode 1: “Pilot”

Like many, or even most pilots — especially on network television — the pilot episode arm-wheels its way through both character development and exposition. It’s chock full of “As you know, Bob” style dialogue, and character conflict that feels not just manufactured, but fake. There’s a genuinely scary opening with a nuclear family that ends with mama on fire and a young child taking his infant brother out of a burning building. Flash forward twenty something years: Younger brother Sam is visited by older brother Dean in such a way as to make Dean seem like a creeper. Dean is gross about Sam’s girlfriend, insulting about Sam’s field of study, and generally passive-aggressive. Hey dad is missing, you should come with me, etc. Sam reluctantly sets off with Dean to find their dad, and, like fight some demons or whatever. They bumble into a vanishing hitchhiker situation that’s equal parts exploitation film and freaking creepy. They vanquish the ghost, and when they return to Sam’s apartment, he finds his girlfriend on fire, magically, the same way his mother was, fade to black.

This was a good pilot in many ways. I thought the supernatural stuff (ahem) was well done in terms of stagecraft (or whatever this is called in television) though a little overdone in terms of exposition and explanation of the occult occurrences. You could see the writers reaching for that twist, which is fine, if a little obvious. Frankly, we cut the cord so many years ago (indeed, about the time Supernatural began airing) that I’m sometimes surprised by network television’s storytelling styles. Everything is so bald and open, and so much of the run-time feels like filler. A network season has 20-ish hour-long episodes to fill with neat narratives of rising action and denouement, which definitely affects how an evolving narrative is told. Supernatural, even just in its opening episode, feels X-Files old school, like I can predict that there will be several episodes that are monster-of-the-week, cut with one that’s more mythology heavy. Maybe that will change in later seasons, but that’ s what I’m going to expect from season one.

When you put the pilot of Supernatural up against, say, the first episode of Killing Eve (which is probably not a fair comparison, but I watched it real recently), it’s notable how much text is subtext and the other way around in their requisite storytelling styles. Episode one of Killing Eve has this running joke about a birthday party from which Eve and some of her co-workers are suffering hangovers. The party wasn’t planned! It was impromptu! all the party-goers keep exclaiming. Eventually it clicks that one dude in the office — an officious dickish manager type — wasn’t invited to the birthday party, is salty about that, and everyone who was at the party is trying to pretend they didn’t plan and participate in a party without him, on purpose. This is never spelled out explicitly; you just have to figure it out for yourself.

Supernatural, but contrast, enacts the most drearily obvious dialogue, where one character announces his motivations, and then the other one does, on and on, in addition to explaining both internal and external states explicitly. Every single physical object and clue is carefully laid out; all motivations made clear in dialogue. The supernatural is completely legible, it just takes a Buffy-ish search of the public library microfiche to divine its motivations. As bad as this was, the parts of the opening episode that detail the supernatural — most of which are without dialogue — are scary and effective. So far, this is the stuff to keep watching for.

Season 1, Episode 2: “Wendigo”

I’ve said this before, but I think it’s generally true: having more than a little knowledge about a specific subject means you’re not going to accept sloppy, half-assed bullshit about said subject, even if it’s “just fiction”. (Which, don’t get me started about that one.) I am not going to pretend to have any real expertise in the folklore of Native America, but I do know, as a lifelong resident of Minnesota and a student of folklore, that literally everything about the monster of the week in this episode, the Wendigo, is completely hot garbage. They lampshade this a little in the episode when Dean announces that he’s never seen a wendigo outside of the upper Midwest, but they’re in Colorado so shrug emoticon. I do not understand why this episode wasn’t set anywhere from northern Minnesota to upstate New York — that’s the range for the source material. A cursory google will turn this up.

That Native American folklore and culture is treated shabbily ends up becoming a theme of the first season, if the first half dozen episodes are any indication. It’s all completely confused if not blatantly racist, treating the hundreds of cultures on the north American continent as interchangeable, throwing language, customs, and beliefs of wildly different native peoples together in an insulting mishmash. Imagine a story about a creature called a rusulka who lived on Mt Olympus and could be vanquished with a stake through the heart. Now imagine that story was being told by a member of culture which committed genocide upon the entire continent where those stories originate.

The Wendigo is understood to have been born in hunger. It is a human transformed by cannibalism into a monster that preys on humanity. That the Winchester brothers bumble in, and work to protect bunch of stupid, ill-prepared white people from its vengeance feels tone deaf if not cruel. Especially because the Winchester brothers are the absolute worst godamn hikers of all time. Look, I’m not even especially outdoorsy, but I grew up in an outdoorsy family so I know some stuff about not freaking dying on a hike in a state park. You need water, a liter per day per person at minimum. If you’re going on a more rugged hike, off the marked and groomed trails, you need the bare minimum of gear to pitch some horrible lean-to if the weather goes south and you have to bunker down for the night. The hike the brothers are going on is described as challenging — the sister of the lost hikers has gone so far as to hire a guide — so it feels nuts that they show up with a duffel bag full of guns, and nothing else: no water, no food (except for some half eaten bag of snacks), bad shoes, leather jacket.

So, this episode is dumb, but at least I got all excited about seeing not one but two! Canadian actors I know from DaVinci’s Inquest, a police procedural set in Vancouver which I was obsessed with some some reason in the early 00s.

Season 1, Episode 3: “Dead in the Water”

While there were some aspects of this episode I did not enjoy — I loathe the trope of the traumatized slash autistic child who learns to communicate through the self-serving ministrations of some rando — “Dead in the Water” began to make the folkloric source material work for it, and not the other way around. There was a legitimate plot twist concerning the motivations of the monster of the week, one that looks at first to be some version of the Loch Ness or Lake Champlain Monster.

“Dead in the Water” also features a fresh-faced Amy Acker, presumably in the interregnum between Angel and Person of Interest. She manages to take a stock “mama’s worried about her boy”- style character (which we will encounter a lot in later episodes) and complicate her feelings and motivations. Largely, those worried mama character serve as light romantic possibilities for one of the brothers, and that holds true here. (This time it’s Dean.) But she lends a moroseness and almost resignation to the character which I liked, even if it was impossible fully to transcend the self-serious and overly expository dialogue. Complaints aside, “Dead in the Water” was still the best episode to date.

Three is a magic number for a lot of series: the third season is often the best, or, conversely, where the show goes completely bonkers and just starts doing whatever. Sometimes this is one and the same. I feel like the writers only start getting comfortable with the Winchester brothers at the very end of the season, but episode three is where that begins to coalesce. Sure, fine, I’ll keep watching.

I Hope the Smoking Man’s in This One: Every Sigh, The End

Do you remember, back in the day, when the X Files was young and not stupid, and the absolute thrill you would get out of the paranoid conspiracy and narrative sleight of hand? The clock was ticking, loudly, on the end of the millennium, the Y2K bug was creating hysterics in op-ed pieces everywhere, and the dot-com bubble was foaming its way to Bethlehem to burst. (Sorry, I know it’s cheap to mis-quote Yeats here, but I can’t help it.) The actual turn of the millennium was something of a collective sigh, when the planes didn’t fall out of the sky or the reactors didn’t melt down.

I remember lolling in a hotel room on the afternoon of Dec 31, 1999, watching footage of the celebrations in Australia and Myanmar, having the non-chemically induced sense of vertigo when you realize that the date as we have constructed it, globally, begins in a specific place, and then sweeps inexorably over the earth. If, for some ridiculous reason, something did go wrong on the Date Line, the rest of us would just have to sit and watch as the day crawled toward us. (Before you freak out: yes, I know that stuff like international airlines are oriented to GMT, but I’m on the other side of that, and the world revolves around me, ‘kay?)

So the millennium came and went, and we swept up the confetti, folded up our cargo pants – seriously, I have wacky theory about how all of the late-90s paramilitary fashion was some sort of collective sartorial acting out of our apocalyptic anxieties – and then went back to work. (See also: Hummers.) Then came 9/11, and the other shoe dropped hard and indisputably. It was the end of the world as we knew it. I remember watching a shitty made-for-tv movie called Y2K in November of 1999, and howling with laughter while Ken Olin, in the world’s longest sweater, raced to, I don’t know, find his kid and stop a nuclear melt-down, intercut with the worst CGI in the world of planes dropping like stones once the date caught up with them. Fly, pilot, fly! But you can’t outrun time! Muhahahaha! But then the planes did fall out of the sky. Worse still, they didn’t fall, but were flown out, with malevolent agency.

In many ways, Every Sigh, The End by Jason Hornsby is a period piece about the turn of the millennium, but one that could only be written after the hard historical fact of 9/11. I think I’m about the age of the author, so all of the post-college melt-down, the Xer almost-resignation towards generational uselessness, the keg-stands, band t-shirts & cheerless stoner depravity rang true. The plot has a wigged-out, origami-like feel that evokes the best of the late 90s paranoid fantasies (again, before they got stupid): X-Files, Matrix, Dark Skies. Only this time without the sweet outfits, sense of purpose, meaning, or human affection.

Zombie stories, are on some level, about the way narcissism veers uncomfortably to nihilism, and this doesn’t veer so much as drive headlong, with motherfucking agency. I don’t mean to imply that Hornsby on the side of the terrorists – hi FBI – but there’s some smart commentary in here about tragedy and voyeurism; the ways in which death & degradation are used as a spectacle solely for the purpose of personal catharsis of the protagonist/viewer-by-proxy.

This sucks, of course, compromised by the dangerous vanity that the suffering of others is an extension of personal ego, and therefore other people are unreal. The idea of conspiracy is so satisfying precisely because it confirms that we are so important that it takes an entire shadowy government agency to thwart our inherent awesomeness. (Hi FBI!) Hornsby charts these uneasy themes with an understanding towards the genre conventions that goes deeper than the usual fast v. slow, space rays v. viruses, bothersome physics of the worst of the genre.

BUT there are some things I didn’t dig, like the fact that every instance of the word end is in bold, or when anyone sighs it’s accompanied by some variation of the phrase “a horribly unoriginal gesture”. Okay, I get it, put the mallet away. The opening section is tedious, with way too much banter, floundering, and essays about genre. There are good reasons for the way this plays out, really, better than most: We’re meant to submerge ourselves in the douchebag ennui of the protag – called Holden by his girlfriend, natch – but I felt kind of pruny and overheated by the time I got out of the hot tub and into the blood bath.

And my most shallow complaint: this has the most vomitous cover, truly awful. The publishers should be ashamed of themselves for putting a book this good in a cover that crappy.

Origin Stories: The Day After

This is going to be one of those deep dives into my own bullshit. Fair warned.

A while ago I had a slightly wine-five conversation with a friend of mine (hi sj!) where we tried to parse the origins of our zombie obsessions. I know I have roughly eleventy million reasons why I keep seeking out zombie narratives – from a love of horror/comic gore that no doubt has roots in the body trauma I experienced birthing babies, to a static-shock kind of irritation I have with common, even prevalent, constructions of domesticity I find when the dead rise – but the reasons why I started picking up fictions of the undead are maybe a little murkier. I believe there are two formative experiences. I’ll start with the most recent.

There’s this half-joking definition of Gen-X that posits that it is the generation just too late for atomic bomb drills, but too early for Code Red. When we hit the school basement, our heads down and our fingers interlaced over our necks, it was because of the most prosaic tornado. (Or at least in the Midwest, where we had such a thing.) At a family function recently that put together my Boomer parents with my Gen-whatever kids, I was keenly aware of this divide. The Boomers and the kids rightly bonded over the trauma of the drills they are subjected to, whereas Richard and I just shrugged. This was not a part of our experience, this exact civic trauma baked into our primary educations. But we were still on the tailing edge of the Red Scare, even if the civic authorities had kenned to the ridiculousness of the bomb drill. My go-to nightmare before the zombie shambled into my psyche – and after, often in a confusing jumble – was one of nuclear devastation.

The Chernobyl disaster happened in 1986, just days after my 12th birthday. I’ve been watching the HBO series about the disaster, and kind of freaking myself out with how clear my memories of the event were, even though I was just a tween in the 80s. I remember Sweden sounding the alarms: where in the fuck is this radiation coming from? I remember all the Russian dissembling, and the slow leak of information. I remember once the disaster was contained, the propaganda they released about the brave and noble workers who sacrificed themselves to encase the reactor in concrete; as if. Seeing how close they were to meltdown — to the poisoning of Central Europe for the next several millennia – retroactively validates my schoolgirl fears. I had a fallout dream a week ago; I haven’t had one in years. Add in the fact that I spent a month in Minsk five years later – 400ish kms from Chernobyl, very roughly the distance from New York to Boston – and my schoolgirl fears look awfully credible. It’s completely crazy we didn’t quite clock the reality of that danger. But then, the whole goram Soviet Union was shuddering apart, so dying of wasting cancer seemed very fucking remote compared to possibly having to yeet off to Poland once all the unrest started in earnest. We were there in April. By August, the Soviet Union had shattered.

But I think the event that caused my zombie thing happened three years earlier.

This is the scene, as I remember it (which is a fairly huge caveat, because I’m regularly interrupted by family members telling me that’s Not How It Happened): I was at my grandparents’ house in Munhall, PA, a post-War suburb outside of Homestead, PA, birthplace of Carnegie Steel. Everyone was gathered round the television to watch “The Day After“,* which was a Television Event of the kind that my kids won’t ever experience: 100 million people watched that broadcast. The internet tells me there were 224 million people in the country at the time, which means that Jesus Christ that was a lot of people. (I think maybe Game of Thrones may be the last big tv event, but even that was a series – not a Big Deal TV Movie event. “Bird Box” this was not.) Or not everyone was gathered round; I’m fairly sure my five year old sister was already abed. We slept in the same room — which used to be our mother’s — in 30 year old twin beds. There were mourning doves who roosted in the eaves and woke us up in the gloaming with their sadly loud laments. Grandpa Ed was in His Chair, my parents and Grandma Fran were on the couch, and I was fists on chin on the plush carpeting. I was allowed to stay up because I was a worldly nine.

The first whatever hour of “The Day After” is just interpersonal bullshit as it plays out in Laurence, Kansas. Nothing about it is particularly memorable or interesting: it is just a day in the life. Some of the actors involved had established film careers, like JoBeth Williams, who had just starred in “Poltergeist” and “The Big Chill”, or Jason Robards, who had a pretty storied career at this point. John Lithgow had been nominated for an Oscar already, for “The World According to Garp” – which, gah, that movie is due for some reassessment – and would pick up another shortly for “Terms of Endearment”. (Steve Guttenberg wouldn’t make it big until a year or two later.) This wouldn’t be notable today – things are pretty porous between the big and the small screen – but back then actors tended to be relegated to one or another. I mean, maybe some second tier movie actor would cameo on Happy Days when they were deep in the junket, but that was about it.

Once the bombs fall, though, that’s when it happens. Or maybe that’s when it doesn’t happen, because the absolute worst thing about “The Day After” is how matter of fact it is about the fallout, both emotionally and physically. A couple of characters just simply vanish, never to be heard from again. Most try to carry on the only way they know how – like Jason Robards’ character, who continues doctoring despite the death of his family, his neighborhood, and his city. When the inevitability of his radiation poisoning becomes clear, he returns home, to find a bleak and blasted landscape with people picking the bones. He breaks down when he’s offered the barest kindness, weeping in the arms of a stranger. He presumably dies in the rubble. It’s a lot of people dying watching other people dying, at least until some of the dying start to kill. A woman delivers a godamn baby. They are all going to die.

I didn’t see this ending in 1983 because I freaked the fuck out so hard my parents carried me bodily to bed, where I presume I eventually slept. As a parent now, I can just see my parents’ slowly dawning awareness of my freakout: glued into the narrative, until my brain starts screaming with momservation, and I turn and see that look on my kid’s face. Sitting in the darkened bedroom and shushing quietly why I rub a back, trying to quiet the tears. I watched “The Day After” all the way to the end much later, and it was zero to the bone how closely the post-nuclear landscape aligned to my nuclear dreams, how the visual language of my nightmares is cribbed from just the barest glimpse of the end of this film. My mind goes to rubble, to the shadows on the wall, in the cold sweat of nightmare. The zombie shambles out of this landscape, its ataxia like radiation burns.

In retrospect, my viewing not much later of “Night of the Living Dead” at a slumber party would only act as cement on my personal horror landscape, setting the bleak nuclear winter as my discontent. My dreams tend to redress the houses I have lived in as the set for both the tedious and the terrifying, so my terrors tend to be the familiar turned strange: a sink full of blood, a doorway half-shattered but holding, a hatch in the floor above me raining down debris as someone – something – treads the boards.

*This is stupid and doesn’t matter, but I’m having a hard time deciding how exactly to deal with television/movie/episode names. AP and Chicago style are at odds, so I’m going with Chicago because they actually say what to do with series television names vs. episode names.

Resurrection, and the Returned: “I’m not sure it would be a good thing.”

It’s been a long time since I’ve watched network television, I realized halfway through the premiere episode of Resurrection, which is the newest revived-from-the-dead offering on tv. (Though I’m not bothering to google this, there are several such shows in production at the moment, I am given to understand.) Though I kind of can’t imagine network tv taking on the latent and blatant nihilism and grimdark nature of the zombie show – despite Walking Dead‘s cable ascendancy – I could see the more domestic concern of people in a small town returned years after their deaths working as a sort of Lost-ish mystery show. Who returned Laura Palmer?

Network television can pull off the Gothic melodrama, with even creature-of-the-week procedurals like early seasons of the X-Files bending towards the childhood traumas and interpersonal machinations of the principles. Alas, what I got from Resurrection was a whole mess of anxiety about whether the viewer was even going to buy the premise. The cold open works as an image – this boy in the rice paddies and his collapse in a Chinese town – but once the cut-rate X-Files agents get involved, it all goes downhill. A seriously put upon agent of ICE, which might be the least sexy of all federal agencies, picks up a boy who has been repatriated to the US because obvs he’s an American? Why are we being showed this travel time? Start in China, switch to the small town. Also no, the agent doesn’t just haul off to magical New England town just on the say-so of some rando kid.

The thing that killed me about Resurrection was how arm-wheeling the emotional and social problems are, all of these painful conversations with ICE ICE agent, man of exposition and explication, reiterating over and over how obvious the stakes are. The childhood friend of the resurrected boy now a priest, stuttering through his homily as the boy’s mother ushers him into the pew. The fact that every single person in Stars Hollow appears to be related to the resurrected boy, down to his doc. Also, you are seriously not allowed to put a lynching joke in the mouth of Omar Epps in a show this white, no. After the joke, my husband yelled, “Omar Epps, everybody!” Sorry, that’s a fail.

There was altogether too much hugging, speechifying, and shaming going on in Resurrection for my taste. I do not even get why everyone ragged on resurrected boy’s dad for not believing this miraculous kid was his, even though the boy was unchanged after 20 years and reappeared on the other side of the planet. I get that Americans don’t like skepticism or science, but this is beyond the emotional pale for me. I’m going to need some time, DNA tests notwithstanding, to accept this manifest creature of a family’s grief as something other than its shocking reiteration. Quit mansplaining what I should think, ABC, sheesh. (Also, total waste of a few of my favorite character actors, especially the boy’s parents.)

Which was why the first episode of The Returned, “Camille”, was so damn good. The events occur in a small town in the French Alps, with four or five – its not entirely clear – people returning to their lives after years of the absence of death. Camille dies in a bus accident with 38 other people. Years later, we watch a group therapy group consider the monument to the loss that is to be installed in order to enact their dubious healing. Camille comes home and her mother follows her through the house, shaking, getting her a robe, pulling down the half-considered shrine on her dresser. “Why did you rearrange all my clothes?” the girl asks, and the mother doesn’t answer. A creepy boy keeps being framed through glass. A morpho eugenia butterfly, pinned to a display case, flutters, and then breaks free.

a morpho eugenia butterfly

There is little dialogue in The Returned, more a series of reaction shots and tight Gothic interiors interspersed with tight Gothic landscapes: a reservoir, a row of suburban alpine houses, an underground walkway with flickering lights. None of the relationships are telegraphed in megaphone dialogue, but in subtle nods of the head. Camille’s parents are divorced now, but were not 4 years ago when she died. “Tu fumes?” she asks her dad, as he pinches a shuddering cigarette with his ex-wife beyond the glass of the sliding door, hissing at each other, what are we going to do? What do you even say, years past someone’s death? How awful would their return be, a tearing of all the scar tissue, both personal and societal?

I don’t mean to keep hat-tipping Twin Peaks, even though I do, but there’s something here that reminds me of that. Not in the pin-wheeling grotesquery of Lynch’s middle America,  but in the Gothic dread of the small town, the flickering iteration of civic grief, and the half-careful invocation of the supernatural, like a shrine swept suddenly into a drawer. (Also because the cinematography is gorgeous.) When the priest avows the durability of the human soul and then demurs about the resurrection of the body – “I’m not sure it would be a good thing” – I was all in. I suspect there will be fewer answers in The Returned than there will be in Resurrection, which I count as a good thing. There is no answer to grief.

Review: Walking Dead: 30 Days Without an Accident

Walking Dead offers very few meta moments where the writers tip their hands and remind you this is a show. It’s far too earnest for that, blending tightly constructed spectacle against the almost drearily telegraphed lack-of-soap operatics of living post-apocalypse. So it was fun to a see a little fan moment, where Carol and Daryl are chatting about Daryl’s new standing as trusted badass with the new members of the prison group, and she tells him to accept the love. She also calls him pooky. This was a just adorable nod to Reedus’s fan-favorite status, and threw a bone to us Carol/Daryl shippers who want acknowledgement that Carol and Daryl are going to get married and have like a million babies.

As far as the rest of the episode went, it was a fairly perfect example of the things Walking Dead tends to get right with just enough stuff to worry me about what the writers think they are doing that I’m not too comfortable. Which in some ways is meta in it’s own way. This season looks to be about how the prison population has adjusted to the new normal with a modicum of safety and competence, and how that’s going to go to shit. Everything from the cold open, which was, per the best of them, wordless and packed with meaningful detail, to the almost casual beginning as the group goes to loot the Piggly Wiggly shows how our group has built strategies and coping mechanisms for their new world. They’re not running anymore; they’re not just sitting still; they’re building.

One of the things Walking Dead has always knocked out of the park are their gory action set-pieces, and “30 Days Without an Accident” delivers in spades. Because of the Big Bad last season, many of the set-pieces felt small or freighted with emotional weight that the characters cannot deliver (though the actors sometimes could, despite writing failures.) The zombies-as-threat had given way to humans-as-threat, which is a perfectly cromulent dramatic shift, but I don’t think Walking Dead has ever pulled off character work that convincingly. Too many torture sequences, too many growled conversations, too much posturing, not enough fucking zombies eating your face. There was too much set in the set pieces, like the zombie MMA sequences that felt like they were occurring on a sound-stage in Burbank.

But the Piggly Wiggly sequence: this was awesome. My husband and I screamed and sang “It’s raining zombies!” though the whole thing, shrieking when the bodies hit the ground, doing that thing where you shift out of the way like you can make the character see the zombie coming right for them! It was glorious and disgusting, and maybe more importantly, it established the themes for the season. So yeah, you’re clever with drawing out all the walkers with a boombox wired to some car batteries and you’re tight formation but you didn’t factor in the rotting infrastructure of a World Without Us. (One of Weisman’s observations about what happens to human-built structures with no maintenance: if you want to take down a house, cut an 18 inch square hole in the roof and stand back. About a year should do it.)  The crew have adjusted to zombies, but they haven’t adjusted in many ways to the changing parameters of the world. The rot isn’t just in the splashing bodies, but in everything, even the living. We’re all just meat sacks in the end. We kill or we die. Or we die and then we kill.

Which brings me to  the disease outbreak in the prison. This storyline has a lot of potential, and seems a logical extension of the whole zombie mechanism we have here. If anyone who dies turns, and anyone can die from even mundane illnesses, you have a situation were there needs to be a lot more security even within relative safety. But I’m a little perplexed by the conversations about naming things – the pig, then the walkers – and what this was supposed to be about. Here we are, three plus years from the zombie apocalypse, and people (though admittedly children) are having conversations about the relative humanity of walkers? Who even does that? If this is supposed to be some broad semaphore that the kids from Shelbyville are out of touch, then that’s pretty lame, given what they’ve undoubtedly been through since the shitshow at the end of last season.

Rick’s conversation with Crazy Irish was a similar mix of good stuff and perplexing. I liked her truncated and obviously obfuscating stories about what happened to her and her group after the world went to hell, but this sequence (fairly long sequence) didn’t do much other than set up an unsurprising reveal, and did almost nothing for Rick’s character that hasn’t been done before. (Also, thanks for the bullet point conversation with Hershel. “I could be her” indeed, Rick.) I did like the bit where Rick didn’t even go to look at the zombaby, because in a world of horrors, who needs another one? But like the conversations between Glenn and Maggie, this was mostly wheel-spinning retreading of “conflicts” that have never had much juice, and are getting thin with reiteration. If that isn’t a mixed metaphor. Moving on.

I think I’m in the stray observations part of the essay. I’m pleased to see Michonne both smiling and joking! – who even knew that was possible – and I liked seeing Beth doing something other than having huge liquid eyes. She’s given a boyfriend and a fairly interesting monologue after he’s dispatched, which makes me wonder if she isn’t bullseyed for death next episode. Walking Dead has a fairly annoying tendency to dispatch minor characters right after they are given absolutely anything to do – RIP T-Dog, and mustached pedobear, and every black character not still living, and Milton – so I don’t have much hope for her continued survival. I still hate gravitas-mouthpiece Hershel with a white hot intensity. The dude who got stuck under the wine bottles: this was a fairly hilarious sequence where he’s obviously telegraphing his temptation to the drop and then WHAM, a huge metaphor just fell on your legs. I almost took joy in it, because it was so ham-fisted.

This episode felt mostly like scene-setting, which I don’t count as a bad thing. Here is our new normal, and here are the threats to that normal. So far, I don’t see anything (or anyone) arising as the new Big Bad – Michonne’s obviously off on a hunt for the Governor, but that’s not given much time. I’m not sure that’s a problem, exactly, because Walking Dead seems to falter when drawing out conflicts based on personality or (God help us) philosophy. I would be incredibly happy to see a season based on more mundane, personal, physical survival mechanics, the heretofore interstitial pieces like Carol’s knife lessons given more prominence.  Much as I like watching them die, I want to see how they live, and not as some abstract conceptual piece, but on a nuts and bolts level. We’ll see how that goes for me.

Review: Walking Dead: Welcome to the Tombs

Man, I’ve really blown it posting the review for the third season Walking Dead finale, Welcome to the Tombs in a timely manner. Sorry. Here it is now!

I’ve never been much of a gamer, and I think some of this was the clumsiness of some of the earliest video games in their storytelling. I freely admit I haven’t engaged in the newer, more complex narratives – the barrier to entry in cost of platform and the games themselves is too high – so I’m going off of the oldschool stuff like LucasArts games from waaaay back in the day, Myst, and Mortal Kombat. I wanted to set my 386 on fire when, in Indiana Jones and the Fate of Atlantis, I had to pilot a fucking balloon over some fucking thing, and my clumsy letter-punching resulted in that balloon being on fire. Which, good. You be on fire, asshole.

The real problem was that, before the burning dirigible section of the game, Fate of Atlantis wasn’t really about flying a godamn balloon, but about poking around and having conversations and solving puzzles. Or take Mortal Kombat. I loved fighting my sister or my bff Suzy (who is a very serious gamer) through the game, trash-talking and trying to figure out the fatality sequence that would make that one dude suck your near defeated enemy’s bones out. That was fresh. I even went so far as to play against the computer, and made it all the way to the big boss.

The problem with the big boss (which may or may not be pictured above, as my googling skills are not great) was that he was so much unbelievably harder to beat than anyone ever. Johnny Cage? Girly-man. Sonja? Take that. Boss man? OMIGOD YOU HAVE SIX ARMS AND NOW I’M ON FIRE. There was no steady escalation of skills, no smooth leveling up, but fighting a bunch of people and then getting murdered. I never did beat that jerk, and I ended up resenting having to go back through a bunch of drudgery just to get to him and get murdered over and over again.
This season on Walking Dead has been a fair amount of drudgery and then getting murdered. On some level, I respect it. When the Governor turned his gun on his own people, absolutely destroying the possibility that the big conflict between Woodbury and the prison was ever going to take place, I did admire the balls it took to screw my expectations that hard. (Sorry about the mixed metaphor?) But I also felt like I was in that godamn balloon again, with it in on fire, wondering why a narrative that has been setting up this big boss conflict between two dudes would then make it about whatever that shit was about.
You could put it in the bank that Walking Dead would have an explosive finale, so I don’t even know what’s going on. Which is not to say I didn’t like aspects of the episode. Despite being frustrated by Andrea’s complete inability to multi-task – seriously, you can try to pick up that damn pliers while talking – the locked room conversation between Andrea and Milton redeemed her character some, and ended with a phyrrhic sadness that represents the best of the downbeat possibilities. They are all infected. We kill or we die. Or we die, then we kill.
I am still busy hating some characters though, like Hershel, who is, as my friend Rachel pointed out, the reincarnation of Dale. I get the distinct impression I’m supposed to view him as the moral center of the group, what with all the bible-readin’, but he’s a narc and dork. I didn’t read Carl shooting that kid in the face as a cut-and-dried murder at all. He told the guy to drop the gun. Reaching closer with the gun is not dropping the gun, and could switch to shooting you in the face in less than a moment. I also get the impression we’re supposed to see this as a counterpoint to the Governor’s zombie daughter – if I’d been like this, she’d still be alive, etc.
I also think the scene where Michonne openly forgives Rick for selling her to the Governor is serious white dude wish fulfillment bullshit.
However, the episode gave me some shocks, confounded a lot of my expectations, and sets up a much more interesting mix for next season. Now that all the fighter-types are dead, how are they going to manage the prison community? Much about the Walking Dead – end of the world and zombies aside – is really very conventional storytelling, with very conventional plots. Surprising me beyond the mechanical – omg, they’re killing Lori in episode four?? – takes something, and this episode was a surprise. Boo!
I am still mad about the flaming balloon though.
Sonja wins.